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Add local logic for creating default/legacy implementation based on cell skin
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public abstract class SkinnableHUDComponentTestScene : SkinnableTestScene
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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SetContents(skin =>
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{
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var implementation = skin != null
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? CreateLegacyImplementation()
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: CreateDefaultImplementation();
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implementation.Anchor = Anchor.Centre;
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implementation.Origin = Anchor.Centre;
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return implementation;
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});
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});
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protected abstract Drawable CreateDefaultImplementation();
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protected abstract Drawable CreateLegacyImplementation();
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}
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}
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@ -3,26 +3,26 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
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public class TestSceneSkinnableAccuracyCounter : SkinnableHUDComponentTestScene
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
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AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
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}
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[Test]
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@ -3,26 +3,19 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneComboCounter : SkinnableTestScene
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public class TestSceneSkinnableComboCounter : SkinnableHUDComponentTestScene
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ComboCounter))));
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}
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protected override Drawable CreateDefaultImplementation() => new DefaultComboCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyComboCounter();
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[Test]
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public void TestComboCounterIncrementing()
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
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public class TestSceneSkinnableHealthDisplay : SkinnableHUDComponentTestScene
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay();
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protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create health displays", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.HealthDisplay))));
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AddStep(@"Reset all", delegate
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{
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healthProcessor.Health.Value = 1;
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@ -3,26 +3,20 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableScoreCounter : SkinnableTestScene
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public class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create score counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ScoreCounter))));
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}
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protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();
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[Test]
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public void TestScoreCounterIncrementing()
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