osu/osu.Game.Rulesets.Taiko
Bartłomiej Dach 8b8147c321
Rename `{catch -> taiko}Component`
2022-11-12 03:05:03 +09:00
..
Beatmaps Make added effect points inherit previous effect point settings 2022-10-27 23:41:17 +02:00
Difficulty Rename to `isConvert` 2022-11-04 16:17:49 +09:00
Edit let TaikoSpan show in timeline before placed 2022-10-23 01:32:22 +09:00
Judgements Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
Mods Attempt to make flashlight code slightly more legible 2022-10-25 20:15:19 +02:00
Objects Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use `AsNonNull()` instead. 2022-07-02 19:48:32 +08:00
Resources
Scoring Automated #nullable processing 2022-06-17 16:37:17 +09:00
Skinning Rename `{catch -> taiko}Component` 2022-11-12 03:05:03 +09:00
UI Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
TaikoInputManager.cs Merge branch 'master' into hongaaronc/master 2022-07-22 15:55:38 +09:00
TaikoRuleset.cs Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
osu.Game.Rulesets.Taiko.csproj