mirror of https://github.com/ppy/osu
Use `AsNonNull()` instead.
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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@ -94,7 +95,7 @@ private double calculateReleaseTime(HitObject currentObject, HitObject? nextObje
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bool canDelayKeyUpFully = nextObject == null ||
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nextObject.StartTime > endTime + RELEASE_DELAY;
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return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject!.StartTime - endTime) * 0.9);
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return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.AsNonNull().StartTime - endTime) * 0.9);
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}
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protected override HitObject? GetNextObject(int currentIndex)
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@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Replays;
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@ -117,7 +118,7 @@ protected override void GenerateFrames()
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var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
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bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
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double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject!.StartTime - endTime) * 0.9;
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double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.AsNonNull().StartTime - endTime) * 0.9;
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Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
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hitButton = !hitButton;
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@ -9,6 +9,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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@ -188,7 +189,7 @@ public void HandleFrame(ReplayFrame frame) => Schedule(() =>
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}
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if (frame is IConvertibleReplayFrame convertible)
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pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap!));
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pendingFrames.Enqueue(convertible.ToLegacy(currentBeatmap.AsNonNull()));
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if (pendingFrames.Count > max_pending_frames)
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purgePendingFrames();
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@ -6,6 +6,7 @@
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using System.Linq;
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using System.Text;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Extensions;
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@ -143,7 +144,7 @@ private LegacyReplayFrame getLegacyFrame(ReplayFrame replayFrame)
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return legacyFrame;
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case IConvertibleReplayFrame convertibleFrame:
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return convertibleFrame.ToLegacy(beatmap!);
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return convertibleFrame.ToLegacy(beatmap.AsNonNull());
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default:
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throw new ArgumentException(@"Frame could not be converted to legacy frames", nameof(replayFrame));
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