Commit Graph

1623 Commits

Author SHA1 Message Date
Bartłomiej Dach 8b8147c321
Rename `{catch -> taiko}Component` 2022-11-12 03:05:03 +09:00
Bartłomiej Dach 6a4c97b4f1
Fix code inspection 2022-11-12 02:20:19 +09:00
Bartłomiej Dach 7ef11cab8b
Adjust taiko argon transformer to new naming 2022-11-12 02:10:10 +09:00
Bartłomiej Dach 7379f6fe20
Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Dan Balasescu fe58329478
Merge pull request #21151 from peppy/taiko-judgement-fixes
Fix various issues surrounding hit judgements
2022-11-11 16:41:46 +09:00
Dan Balasescu 8063dcd74a
Merge pull request #21148 from peppy/taiko-barline-separation
Move major barline portion to default implementation to allow for further customisation
2022-11-11 16:40:51 +09:00
Dan Balasescu 5bdbf56f43 Merge branch 'master' into taiko-judgement-fixes 2022-11-11 15:48:33 +09:00
Dan Balasescu 1a1a186d22 Merge branch 'master' into taiko-barline-separation 2022-11-11 15:47:06 +09:00
Dan Balasescu f25a8ee4a6 Merge branch 'master' into taiko-tick-trackiung 2022-11-11 15:41:06 +09:00
Susko3 6303b88e56 Fix NRT causing CI failure 2022-11-10 14:31:24 +01:00
Dan Balasescu 606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu 20520e7290
Merge pull request #21171 from peppy/unpollute-taiko-drawable-hit
Remove triangles skin specific implementation from base osu!taiko `DrawableHit`
2022-11-10 12:47:36 +09:00
Dean Herbert 1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert c908969d9b Rename `ISkinComponent` to `ISkinLookup` 2022-11-09 17:46:43 +09:00
Dean Herbert 20b8ab324f Apply nullability to osu!taiko skinning classes 2022-11-09 13:37:06 +09:00
Dean Herbert 30890644a8 Flash piece when hit 2022-11-08 15:31:45 +09:00
Dean Herbert aa7d0e2c96 Remove triangles skin specific implementation from base `DrawableHit` 2022-11-08 15:22:00 +09:00
Dean Herbert 01803c3f13 Adjust judgement text to be more visible 2022-11-08 15:08:52 +09:00
Salman Ahmed 3af48352c9 Fix taiko major barlines no longer rendering correctly 2022-11-08 04:05:06 +03:00
Dean Herbert d57ec4b227 Add argon input drum implementation 2022-11-07 18:32:12 +09:00
Dean Herbert b15d1bc333 Add argon result display implementation 2022-11-07 18:32:12 +09:00
Dean Herbert d5c375b139 Add argon hit explosion implementation 2022-11-07 18:32:12 +09:00
Dean Herbert 37cb187d2e Move strong hit scale to `DefaultHitExplosion` 2022-11-07 18:32:12 +09:00
Dean Herbert e2046791c2 Add argon drum roll ticks 2022-11-07 18:32:12 +09:00
Dean Herbert aa61eb8f4b Add note about taiko pooling oversight 2022-11-07 18:32:12 +09:00
Dean Herbert 938a8f865b Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad) 2022-11-07 18:32:12 +09:00
Dean Herbert f1556c98e3 Add drum roll implementation 2022-11-07 18:32:12 +09:00
Dean Herbert 6636545195 Move taiko argon hit icon to respective centre/rim pieces 2022-11-07 18:32:12 +09:00
Dean Herbert 529e3217cf Add barline implementation 2022-11-07 18:32:12 +09:00
Dean Herbert f1a1f29da7 Add hit target implementation 2022-11-07 18:32:12 +09:00
Dean Herbert 421bdd2c1a Add playfield background implementations 2022-11-07 18:32:12 +09:00
Dean Herbert bc0e9375af Add basic argon hits 2022-11-07 18:32:12 +09:00
Dean Herbert baf8db8de4 Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
Dean Herbert 2648175275 Merge branch 'taiko-barline-separation' into taiko-fixes-combined 2022-11-07 18:32:09 +09:00
Dean Herbert 688f50e086 Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined 2022-11-07 18:32:07 +09:00
Dean Herbert 564d078517 Fix much brokenness with kiai and justment sizing 2022-11-07 17:19:32 +09:00
Dean Herbert 8745c2f016 Split out taiko `DefaultJudgementPiece` and move animations across 2022-11-07 17:19:32 +09:00
Dean Herbert 1975385cc7 Move first tick tracking logic inside `TickPiece` 2022-11-07 15:26:34 +09:00
Dean Herbert c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dan Balasescu a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dan Balasescu 819027d61c Rename to `isConvert` 2022-11-04 16:17:49 +09:00
Dan Balasescu 993439d30b Fix missed nullability 2022-11-03 11:28:39 +09:00
Dean Herbert bfa5d41d89 Fix one more case 2022-11-02 17:39:45 +09:00
Dan Balasescu 5dfaf27722 A bit more cleanup 2022-11-02 17:23:45 +09:00
Dean Herbert bc3382f373 Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
Dean Herbert 910dd3ad01 Move more default classes to correct namespace 2022-11-02 17:15:25 +09:00
Dean Herbert 2407eb063d Simplify `Circle` usage in default `CentreHitCirclePiece` 2022-11-02 17:15:25 +09:00
Dean Herbert 9c758e5425 Move `DefaultInputDrum` to correct location 2022-11-02 17:15:25 +09:00
Dan Balasescu 5448c0209e Rename var 2022-11-02 10:14:40 +09:00
Dan Balasescu 9065cb0526 Merge branch 'master' into stamina-available-fingers 2022-11-01 13:05:25 +09:00