osu/osu.Game.Rulesets.Catch/UI
Darius Wattimena 38edeac710 Moved the logic to the bottom as placeCaughtObject is otherwise not called yet 2021-11-18 20:24:40 +01:00
..
CatchComboDisplay.cs
CatchPlayfield.cs Convert usages of `BeatmapDifficulty` to `IBeatmapDifficultyInfo` 2021-10-01 16:55:50 +09:00
CatchPlayfieldAdjustmentContainer.cs
CatchReplayRecorder.cs Replace usage of `CatcherArea.MovableCatcher` with `Catcher` 2021-07-19 19:52:40 +09:00
Catcher.cs Moved the logic to the bottom as placeCaughtObject is otherwise not called yet 2021-11-18 20:24:40 +01:00
CatcherAnimationState.cs
CatcherArea.cs Moved clear plate logic to Catcher class 2021-11-18 20:03:41 +01:00
CatcherTrail.cs Match casing in enum value 2021-08-02 15:08:42 +09:00
CatcherTrailAnimation.cs Match casing in enum value 2021-08-02 15:08:42 +09:00
CatcherTrailDisplay.cs Match casing in enum value 2021-08-02 15:08:42 +09:00
CatcherTrailEntry.cs Manage catcher trails by lifetime entries 2021-07-29 17:12:01 +09:00
Direction.cs Move catcher movement logic of `Catcher` to `CatcherArea` 2021-06-11 15:39:06 +09:00
DrawableCatchRuleset.cs Copy `BaseDifficulty` to `Beatmap<T>` and move all write operations across 2021-10-06 15:10:45 +09:00
DroppedObjectContainer.cs Add `DroppedObjectContainer` class 2021-06-24 15:51:54 +09:00
HitExplosion.cs Enable NRT in explosion-related classes and streamline null handling 2021-08-12 21:48:07 +02:00
HitExplosionContainer.cs Add basic structure for skinning catch explosions 2021-08-11 21:23:32 +02:00
HitExplosionEntry.cs Reorder constructor arguments for `HitExplosionEntry` 2021-08-12 21:48:08 +02:00
ICatchComboCounter.cs
IHitExplosion.cs Enable NRT in explosion-related classes and streamline null handling 2021-08-12 21:48:07 +02:00
SkinnableCatcher.cs Move catcher base size constant to `Catcher`. 2021-07-21 16:43:24 +09:00