mirror of
https://github.com/ppy/osu
synced 2024-12-23 07:15:46 +00:00
Move catcher movement logic of Catcher
to CatcherArea
This commit is contained in:
parent
385554b01a
commit
7f7c2c73e0
@ -33,13 +33,13 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private readonly Catcher catcher;
|
||||
private readonly CatcherArea catcherArea;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public MouseInputHelper(CatchPlayfield playfield)
|
||||
{
|
||||
catcher = playfield.CatcherArea.MovableCatcher;
|
||||
catcherArea = playfield.CatcherArea;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
catcherArea.SetCatcherPosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@ -26,7 +25,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class Catcher : SkinReloadableDrawable, IKeyBindingHandler<CatchAction>
|
||||
public class Catcher : SkinReloadableDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail
|
||||
@ -54,6 +53,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0;
|
||||
|
||||
/// <summary>
|
||||
/// The current speed of the catcher.
|
||||
/// </summary>
|
||||
public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
|
||||
|
||||
/// <summary>
|
||||
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
|
||||
/// </summary>
|
||||
@ -96,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public bool Dashing
|
||||
{
|
||||
get => dashing;
|
||||
protected set
|
||||
set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
@ -106,6 +110,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public Direction VisualDirection
|
||||
{
|
||||
get => Scale.X > 0 ? Direction.Right : Direction.Left;
|
||||
set => Scale = new Vector2((value == Direction.Right ? 1 : -1) * Math.Abs(Scale.X), Scale.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
@ -116,8 +126,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
private int currentDirection;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
@ -315,55 +323,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
if (position == X)
|
||||
return;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
||||
X = position;
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop any fruit off the plate.
|
||||
/// </summary>
|
||||
@ -405,15 +364,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
var dashModifier = Dashing ? 1 : 0.5;
|
||||
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||
|
@ -1,8 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
@ -14,13 +16,20 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatcherArea : Container
|
||||
public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
public const float CATCHER_SIZE = 106.75f;
|
||||
|
||||
public readonly Catcher MovableCatcher;
|
||||
private readonly CatchComboDisplay comboDisplay;
|
||||
|
||||
/// <summary>
|
||||
/// <c>-1</c> when only left button is pressed.
|
||||
/// <c>1</c> when only right button is pressed.
|
||||
/// <c>0</c> when none or both left and right buttons are pressed.
|
||||
/// </summary>
|
||||
private int currentDirection;
|
||||
|
||||
public CatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
|
||||
@ -63,16 +72,73 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
MovableCatcher.OnRevertResult(hitObject, result);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
SetCatcherPosition(
|
||||
replayState?.CatcherX ??
|
||||
(float)(MovableCatcher.X + MovableCatcher.Speed * currentDirection * Clock.ElapsedFrameTime));
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
|
||||
|
||||
if (state?.CatcherX != null)
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
|
||||
comboDisplay.X = MovableCatcher.X;
|
||||
}
|
||||
|
||||
public void SetCatcherPosition(float X)
|
||||
{
|
||||
float lastPosition = MovableCatcher.X;
|
||||
float newPosition = Math.Clamp(X, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
MovableCatcher.X = newPosition;
|
||||
|
||||
if (lastPosition < newPosition)
|
||||
MovableCatcher.VisualDirection = Direction.Right;
|
||||
else if (lastPosition > newPosition)
|
||||
MovableCatcher.VisualDirection = Direction.Left;
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
MovableCatcher.Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
MovableCatcher.Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
osu.Game.Rulesets.Catch/UI/Direction.cs
Normal file
11
osu.Game.Rulesets.Catch/UI/Direction.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public enum Direction
|
||||
{
|
||||
Right = 1,
|
||||
Left = -1
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user