mirror of https://github.com/ppy/osu
Move catcher base size constant to `Catcher`.
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30777795ce
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@ -51,7 +51,7 @@ void moveToNext(PalpableCatchHitObject h)
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bool impossibleJump = speedRequired > movement_speed * 2;
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// todo: get correct catcher size, based on difficulty CS.
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const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
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const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
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if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
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{
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@ -25,6 +25,16 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : SkinReloadableDrawable
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{
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/// <summary>
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/// The size of the catcher at 1x scale.
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/// </summary>
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public const float BASE_SIZE = 106.75f;
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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public const float ALLOWED_CATCH_RANGE = 0.8f;
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/// <summary>
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/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail
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/// and end glow/after-image during a hyper-dash.
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@ -82,11 +92,6 @@ public CatcherAnimationState CurrentState
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private set => Body.AnimationState.Value = value;
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}
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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public const float ALLOWED_CATCH_RANGE = 0.8f;
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private bool dashing;
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public bool Dashing
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@ -140,7 +145,7 @@ public Catcher([NotNull] Container trailsTarget, [NotNull] DroppedObjectContaine
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Origin = Anchor.TopCentre;
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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Size = new Vector2(BASE_SIZE);
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if (difficulty != null)
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Scale = calculateScale(difficulty);
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@ -197,7 +202,7 @@ protected override void LoadComplete()
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// </summary>
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/// <param name="scale">The scale of the catcher.</param>
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public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
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public static float CalculateCatchWidth(Vector2 scale) => BASE_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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@ -22,8 +22,6 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
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{
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public const float CATCHER_SIZE = 106.75f;
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public Catcher Catcher
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{
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get => catcher;
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@ -52,7 +50,7 @@ public Catcher Catcher
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/// </remarks>
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public CatcherArea()
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{
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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Size = new Vector2(CatchPlayfield.WIDTH, Catcher.BASE_SIZE);
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Child = comboDisplay = new CatchComboDisplay
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{
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RelativeSizeAxes = Axes.None,
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@ -23,7 +23,7 @@ public CatcherAnimationState AnimationState
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public CatcherTrail()
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{
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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Size = new Vector2(Catcher.BASE_SIZE);
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Origin = Anchor.TopCentre;
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Blending = BlendingParameters.Additive;
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InternalChild = body = new SkinnableCatcher
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@ -27,7 +27,7 @@ public SkinnableCatcher()
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{
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Anchor = Anchor.TopCentre;
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
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OriginPosition = new Vector2(0.5f, 0.06f) * Catcher.BASE_SIZE;
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}
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}
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}
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