osu/osu.Game/Skinning
smoogipoo 9b5995f2f1 Update with removal of looping parameter 2021-02-12 19:05:17 +09:00
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BeatmapSkinProvidingContainer.cs Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call. 2021-01-13 13:07:07 -05:00
DefaultLegacySkin.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
DefaultSkin.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs
HUDSkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
HUDSkinComponents.cs Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
IAnimationTimeReference.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs Trim double full-stop in xmldoc 2020-11-30 19:43:20 +01:00
ISkin.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs Apply same fix to legacy accuracy counter 2020-10-17 15:39:26 +02:00
LegacyBeatmapSkin.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
LegacyColourCompatibility.cs
LegacyHealthDisplay.cs apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
LegacyJudgementPieceNew.cs Move CanBeNull specification to the interface 2020-11-20 16:30:48 +09:00
LegacyJudgementPieceOld.cs Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs Clamp osu!mania's HitPosition offset to match osu-stable implementation 2020-12-16 18:08:19 +09:00
LegacyRollingCounter.cs
LegacyScoreCounter.cs Split line for readability 2020-10-17 15:39:25 +02:00
LegacySkin.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs
LegacySkinExtensions.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
LegacySkinResourceStore.cs
LegacySkinTransformer.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
LegacySpriteText.cs Update to use virtual methods instead of reconstructing TextBuilder 2020-10-19 14:59:03 +09:00
PausableSkinnableSound.cs Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
PoolableSkinnableSample.cs Update with removal of looping parameter 2021-02-12 19:05:17 +09:00
Skin.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
SkinProvidingContainer.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
SkinReloadableDrawable.cs Add initial hit sample pooling 2020-11-19 19:51:09 +09:00
SkinStore.cs
SkinUtils.cs
SkinnableDrawable.cs
SkinnableSound.cs Restart sound on play 2021-01-20 13:59:30 +09:00
SkinnableSprite.cs Fix SkinnableSprite initialising a drawable even when the texture is not available 2020-11-18 19:03:34 +09:00
SkinnableSpriteText.cs