mirror of https://github.com/ppy/osu
simplify implementation and adjust the default values
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parent
2108844319
commit
3741c2339a
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@ -1,40 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using osu.Game.Rulesets.UI;
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DrawableManiaJudgementAdjustmentContainer : JudgementContainer<DrawableManiaJudgement>
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{
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private float hitTargetPosition = 110;
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private float scorePosition;
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public float HitTargetPosition
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{
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get => hitTargetPosition;
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set
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{
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hitTargetPosition = value;
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Y = value + scorePosition + 150;
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}
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}
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public float ScorePosition
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{
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set
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{
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scorePosition = value;
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Y = hitTargetPosition + value + 150;
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}
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}
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public DrawableManiaJudgementAdjustmentContainer()
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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}
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}
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}
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@ -33,7 +33,7 @@ public class Stage : ScrollingPlayfield
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public IReadOnlyList<Column> Columns => columnFlow.Content;
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private readonly ColumnFlow<Column> columnFlow;
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private DrawableManiaJudgementAdjustmentContainer judgements;
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private JudgementContainer<DrawableManiaJudgement> judgements;
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private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
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private readonly Drawable barLineContainer;
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@ -102,9 +102,11 @@ public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction n
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{
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RelativeSizeAxes = Axes.Both
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},
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judgements = new DrawableManiaJudgementAdjustmentContainer()
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judgements = new JudgementContainer<DrawableManiaJudgement>()
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{
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HitTargetPosition = HIT_TARGET_POSITION,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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@ -181,8 +183,8 @@ internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result
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protected override void OnSkinChanged()
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{
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judgements.ScorePosition = CurrentSkin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)
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?.Value ?? 0;
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judgements.Y = CurrentSkin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)
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?.Value ?? HIT_TARGET_POSITION + 150;
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}
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protected override void Update()
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@ -35,7 +35,7 @@ public class LegacyManiaSkinConfiguration : IHasCustomColours
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public float HitPosition = (480 - 402) * POSITION_SCALE_FACTOR;
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public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR;
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public float ScorePosition = (480 - 300) * POSITION_SCALE_FACTOR;
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public float ScorePosition = 300 * POSITION_SCALE_FACTOR;
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public bool ShowJudgementLine = true;
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public bool KeysUnderNotes;
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@ -95,7 +95,7 @@ private void flushPendingLines()
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break;
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case "ScorePosition":
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currentConfig.ScorePosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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currentConfig.ScorePosition = (float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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break;
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case "JudgementLine":
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