mirror of https://github.com/ppy/osu
Clamp osu!mania's HitPosition offset to match osu-stable implementation
Closes #11184.
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@ -87,7 +87,7 @@ private void flushPendingLines()
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break;
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case "HitPosition":
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currentConfig.HitPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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currentConfig.HitPosition = (480 - Math.Clamp(float.Parse(pair.Value, CultureInfo.InvariantCulture), 240, 480)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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break;
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case "LightPosition":
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