osu/osu.Game.Rulesets.Catch
Dean Herbert e388a896e8 Don't apply visibility increase to first object in osu!catch
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.

@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.

Closes #13367.
2021-06-08 16:02:26 +09:00
..
Beatmaps Revert "Remove X setter from CatchHitObject" 2020-12-14 13:18:14 +09:00
Difficulty Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
Judgements Restore hyper dash state on revert judgement result 2020-12-08 15:21:47 +09:00
MathUtils
Mods Don't apply visibility increase to first object in osu!catch 2021-06-08 16:02:26 +09:00
Objects Remove "fruit visual representation" state from DrawableFruit 2021-06-07 14:49:37 +09:00
Properties
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources/Testing/Beatmaps Fix right bound not being applied correctly 2020-08-20 20:25:40 +09:00
Scoring Remove bogus CatchHitWindows 2021-06-07 13:16:07 +02:00
Skinning Merge branch 'master' into fruit-representation 2021-06-07 16:05:00 +09:00
UI Use seeded RNG for catch explosion animation 2021-06-04 19:54:46 +09:00
CatchInputManager.cs
CatchRuleset.cs fix capitalzation of osu!catch HitResults 2021-05-28 18:40:58 +02:00
CatchSkinComponent.cs
CatchSkinComponents.cs Don't recreate pieces when catch DHO is reused 2020-12-07 12:59:03 +09:00
osu.Game.Rulesets.Catch.csproj Adjust package titles 2021-01-18 11:08:03 +09:00