Don't apply visibility increase to first object in osu!catch

The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.

@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.

Closes #13367.
This commit is contained in:
Dean Herbert 2021-06-08 16:02:25 +09:00
parent be53b521fc
commit e388a896e8
2 changed files with 1 additions and 10 deletions

View File

@ -4,10 +4,8 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
@ -21,12 +19,6 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchModHidden : ModTestScene
{
[BackgroundDependencyLoader]
private void load()
{
LocalConfig.SetValue(OsuSetting.IncreaseFirstObjectVisibility, false);
}
[Test]
public void TestJuiceStream()
{

View File

@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Catch.Mods
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
=> ApplyNormalVisibilityState(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{