osu/osu.Game.Rulesets.Catch/Mods
Dean Herbert e388a896e8 Don't apply visibility increase to first object in osu!catch
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.

@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.

Closes #13367.
2021-06-08 16:02:26 +09:00
..
CatchModAutoplay.cs Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
CatchModCinema.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
CatchModClassic.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
CatchModDaycore.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
CatchModDifficultyAdjust.cs Merge branch 'master' into difficulty-adjustment-extension 2021-02-10 20:42:08 +09:00
CatchModDoubleTime.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
CatchModEasy.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
CatchModFlashlight.cs Fix typo 2019-03-20 11:22:34 +09:00
CatchModFloatingFruits.cs Fix code quality issues 2021-04-24 14:35:49 +09:00
CatchModHalfTime.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
CatchModHardRock.cs Make catch HR properly utilise the RNG 2019-08-01 13:10:20 +09:00
CatchModHidden.cs Don't apply visibility increase to first object in osu!catch 2021-06-08 16:02:26 +09:00
CatchModNightcore.cs implement backing beats for nightcore mods 2019-12-15 16:56:02 +08:00
CatchModNoFail.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
CatchModPerfect.cs Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
CatchModRelax.cs Fix osu!catch relax mod 2020-08-23 17:34:57 +02:00
CatchModSuddenDeath.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00