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e388a896e8
The goal of the visibility increase is to help in cases where timing is an issue (by showing the approach circle etc.). This doesn't need to apply to catch. @smoogipoo interested as to whether you agree with this one. Visually it looks better to me but it does change the behaviour for only osu!catch, so I'm not 100% confident on it. Closes #13367. |
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CatchModAutoplay.cs | ||
CatchModCinema.cs | ||
CatchModClassic.cs | ||
CatchModDaycore.cs | ||
CatchModDifficultyAdjust.cs | ||
CatchModDoubleTime.cs | ||
CatchModEasy.cs | ||
CatchModFlashlight.cs | ||
CatchModFloatingFruits.cs | ||
CatchModHalfTime.cs | ||
CatchModHardRock.cs | ||
CatchModHidden.cs | ||
CatchModNightcore.cs | ||
CatchModNoFail.cs | ||
CatchModPerfect.cs | ||
CatchModRelax.cs | ||
CatchModSuddenDeath.cs |