DrabWeb
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e115120543
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Renamed pauseDisableTime to pauseCooldown
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2017-01-27 08:13:39 -04:00 |
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DrabWeb
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8c6d9bdf2e
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Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
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2017-01-27 08:03:32 -04:00 |
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DrabWeb
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3ed88ea043
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Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
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2017-01-27 07:11:22 -04:00 |
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DrabWeb
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81de5a2097
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Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
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2017-01-27 06:36:43 -04:00 |
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DrabWeb
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f35974021a
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Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
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2017-01-27 06:19:52 -04:00 |
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DrabWeb
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dedd6a4bcf
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Small cleanups
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2017-01-27 05:39:15 -04:00 |
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DrabWeb
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fe265c01cb
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Added current work on pause overlay
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2017-01-27 05:24:49 -04:00 |
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Dean Herbert
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f3e9da609e
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Merge pull request #295 from peppy/songselect-footer
Initial implementation of song select footer area.
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2017-01-27 16:13:43 +09:00 |
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Dean Herbert
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8987a09741
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Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 16:12:46 +09:00 |
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Dean Herbert
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629605c6b4
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Make HasFailed's set private.
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2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
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4efedd942d
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Use null propagation.
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2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
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f07b9591cd
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Add null check when popping backgrounds from the mode stack.
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2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
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139cac5e57
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Add fail dialog and flow.
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2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
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c3699c1395
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Remove unused prevCount variable.
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2017-01-27 00:39:00 +09:00 |
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Dean Herbert
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c01863dfa2
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Add min/max constraints to HealthDisplay.
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2017-01-27 00:39:00 +09:00 |
|
Dean Herbert
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cd149f04fc
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Use bindable for HealthDisplay.
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2017-01-27 00:38:21 +09:00 |
|
Dean Herbert
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8c7bb4990c
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Add support for failing.
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2017-01-27 00:38:21 +09:00 |
|
Dean Herbert
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70271fee35
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Move PlayerInputManager to own file.
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2017-01-27 00:38:21 +09:00 |
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Dean Herbert
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4a7b3cf391
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Initial implementation of song select footer area.
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2017-01-27 00:36:12 +09:00 |
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Dean Herbert
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a2501cc81d
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Fix TestCaseHitObjects not working at all due to state being set before load is complete.
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2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
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7ee6a50404
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Fix checkbox design regressions.
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2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
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162e183b36
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Fix some nullrefs when running visualtests with no maps loaded.
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2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
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25da8a53dc
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Fix incorrect configuration retrievals.
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2017-01-26 23:08:39 +09:00 |
|
Dean Herbert
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1853bbdda8
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Move window/volume configuration to framework level.
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2017-01-25 18:44:51 +09:00 |
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Dean Herbert
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23938a810b
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Merge pull request #292 from peppy/general-fixes
Reset the beatmap database when it can't be read, rather than hard failing.
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2017-01-23 21:43:52 +09:00 |
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Dean Herbert
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3a27178bb1
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Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
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2017-01-23 21:40:00 +09:00 |
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Dean Herbert
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373d2a0f35
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Merge branch 'master' into general-fixes
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2017-01-23 21:39:05 +09:00 |
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Dean Herbert
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56fe69852d
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Change beatmap database reset logic to only run a maximum of once.
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2017-01-23 18:13:06 +09:00 |
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Dean Herbert
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ef8347fe53
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Reset the beatmap database when it can't be read, rather than hard failing.
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2017-01-23 13:02:03 +09:00 |
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Dean Herbert
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ae464fcace
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Move Intro logic to OnEntering in line with framework changes.
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2017-01-20 16:30:24 +08:00 |
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TocoToucan
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badc8def9a
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hitObjectsNumber -> hitObjectCount
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2017-01-18 18:51:38 +03:00 |
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Dean Herbert
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2025e8ef71
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Merge pull request #288 from peppy/hpdisplay
Simple HP display implementation.
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2017-01-18 11:18:45 +08:00 |
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Dean Herbert
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cd8c9393f3
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HP -> Health
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2017-01-18 11:08:16 +08:00 |
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TocoToucan
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259c0964fd
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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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2017-01-16 23:14:35 +03:00 |
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Dean Herbert
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ee0b6be84b
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Merge pull request #266 from kizayoi/master
Add support for old beatmaps
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2017-01-16 16:02:22 +08:00 |
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Dean Herbert
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a3770adbc5
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Merge branch 'master' into hpdisplay
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2017-01-16 11:23:54 +08:00 |
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Dean Herbert
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4030413291
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Merge branch 'refs/heads/SirCmpwn/colors'
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2017-01-14 06:52:30 +08:00 |
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Drew DeVault
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e81073695f
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Implement disable mouse buttons
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2017-01-13 17:17:04 -05:00 |
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Drew DeVault
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f5f545df62
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Refactor OsuColour into injected instance class
Which should allow you to change the color palette in the future for
skinning purposes.
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2017-01-12 23:49:05 -05:00 |
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Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Drew DeVault
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c222be05c0
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Add Color4.Opacity and OsuColor.Gray
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2017-01-10 13:44:40 -05:00 |
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Dean Herbert
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1392cdfb9a
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Hook up naively.
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2017-01-10 18:35:27 +08:00 |
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Dean Herbert
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7eab50b989
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Add basic HP display support.
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2017-01-10 16:08:01 +08:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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柯十六夜
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acfbf2e32e
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Add prefix Online to BeatmapID and BeatmapSetID
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2017-01-09 21:05:01 +08:00 |
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Drew DeVault
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4899d88d19
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Update framework
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2017-01-05 02:10:05 -05:00 |
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Drew DeVault
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b27139c2bd
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Simplify layout of dropdown menu item
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2017-01-05 00:57:19 -05:00 |
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Drew DeVault
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af4aeeab09
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Update following framework changes
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2017-01-04 01:14:25 -05:00 |
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Drew DeVault
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a1f8c0df64
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Style dropdown to match osu!stable
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2017-01-03 23:00:28 -05:00 |
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Huo Yaoyuan
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6690d1bd72
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Move logic into updateDisplay.
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2017-01-04 02:12:18 +08:00 |
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