Fix TestCaseHitObjects not working at all due to state being set before load is complete.

This commit is contained in:
Dean Herbert 2017-01-24 18:09:45 +09:00
parent 7ee6a50404
commit a2501cc81d
2 changed files with 2 additions and 3 deletions

View File

@ -49,7 +49,6 @@ public override void Reset()
DrawableHitCircle d = new DrawableHitCircle(h)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = i,
State = ArmedState.Hit,
Judgement = new OsuJudgementInfo { Result = HitResult.Hit }

View File

@ -43,8 +43,8 @@ public ArmedState State
state = value;
UpdateState(state);
Expire();
if (IsLoaded)
Expire();
if (State == ArmedState.Hit)
PlaySample();