Commit Graph

2992 Commits

Author SHA1 Message Date
Dean Herbert
c4ba045df1 Add note about finalizers required for audio store clean-up 2021-03-02 16:07:51 +09:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
Dean Herbert
67773c42ef
Merge pull request #11888 from H2n9/modtimeramp-new-behaviour 2021-02-25 14:01:57 +09:00
Bartłomiej Dach
421b7877d4 Avoid mixing precision across time ramp bindables
Bears no functional difference, it's just a bit less of an eyesore.
2021-02-24 19:16:10 +01:00
Ronnie Moir
73d6a3687e Change rate correction logic to be more explicit 2021-02-24 14:40:56 +00:00
smoogipoo
0b44d2483b Make some properties virtual
I think they were intended to be this way from the beginning.
2021-02-24 15:03:41 +09:00
smoogipoo
14160b897e Fix references to ModSuddenDeath 2021-02-24 14:44:53 +09:00
smoogipoo
30a58691f0 Make SD and PF incompatible with each other 2021-02-24 14:34:37 +09:00
Ronnie Moir
f6d3cd6413 Change SamplePlaybackWithRateMods to use rate calulated from the sample
Replace hardcoded numbers
2021-02-23 21:25:59 +00:00
Ronnie Moir
7394c62cc8 Make ModTimeRamp and ModRateAdjust incompatible 2021-02-23 18:10:03 +00:00
Ronnie Moir
a6e840634b Adjust scrubbing behaviour to allow dragging through rate values 2021-02-23 15:52:53 +00:00
Ronnie Moir
f45cedeb85 Adjust initial and final rate ranges and prevent them from overlapping 2021-02-23 15:38:09 +00:00
Dean Herbert
ec4b770cba Remove unused using statement 2021-02-23 14:56:03 +09:00
Dean Herbert
672fd3f9d2 When disable mouse buttons during gameplay is selected, disable more globally
Until now the disable setting would only apply to left/right buttons,
and only in gameplay. This change will cause any global actions bound to
mouse buttons to also not work during gameplay.

Closes #11879.
2021-02-23 14:37:46 +09:00
Dean Herbert
63dd55c92c Add missing methods from updated audio component interface implementation 2021-02-22 14:18:52 +09:00
Dean Herbert
143e145670 Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dan Balasescu
cb4d119f23
Merge pull request #11740 from peppy/editor-fix-slider-samples-new-placement
Fix newly placed sliders in the editor not playing hitsounds
2021-02-12 13:31:00 +09:00
Dean Herbert
f84ea30637 Expose Mods in DrawableRuleset to avoid using external DI 2021-02-11 17:47:29 +09:00
Dean Herbert
aaa0362b12 Merge branch 'master' into autoplay-rate-independence 2021-02-11 17:39:45 +09:00
Dean Herbert
e9730d4782 Move default sample addition to inside PlacementBlueprint
This isn't actually required to fix the behaviour but it does feel like
a better place to put this logic.
2021-02-11 17:16:18 +09:00
smoogipoo
be9b07a4cf Merge branch 'master' into difficulty-adjustment-extension 2021-02-10 20:42:08 +09:00
Dean Herbert
4e3bb27cd5
Merge branch 'master' into fix-mod-settings-fuckery 2021-02-09 16:47:39 +09:00
Dean Herbert
1cb51fa8d2
Merge branch 'master' into autoplay-rate-independence 2021-02-09 16:05:34 +09:00
Dean Herbert
8204d360a8 Always reset local user settings when a mod is deselected in ModSelectOverlay 2021-02-09 13:44:42 +09:00
Dean Herbert
be379e0e3c Change CopyFrom to always overwrite all settings with incoming values 2021-02-09 13:44:11 +09:00
smoogipoo
f4a31287bf Add/use IHitObjectContainer interface instead of IEnumerables 2021-02-08 20:11:06 +09:00
Bartłomiej Dach
0229851c9c Apply rounding to ModTimeRamp to improve SPM consistency 2021-02-07 19:02:09 +01:00
Bartłomiej Dach
7daeacaff2 Add and implement IApplicableToRate interface 2021-02-07 18:35:34 +01:00
Bartłomiej Dach
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Dean Herbert
06a3a72e43
Merge pull request #11670 from smoogipoo/mania-constant-speed-mod
Implement mania constant speed mod
2021-02-05 00:26:04 +09:00
smoogipoo
8295fb9081 Implement mania constant speed mod 2021-02-03 16:28:22 +09:00
smoogipoo
921f008217 Fix ModIcon not updating background colour correctly 2021-02-02 21:35:08 +09:00
Bartłomiej Dach
a0de1cbfd0 Handle no-duration single-object edge case 2021-01-31 21:09:41 +01:00
Bartłomiej Dach
547b3d8bed Fix speed change calculation in time ramp mods 2021-01-31 20:34:56 +01:00
Bartłomiej Dach
81b052b866 Add failing test cases 2021-01-31 20:34:22 +01:00
Bartłomiej Dach
2c08ce05fa Remove game-local enum [Order] attribute
In favour of the newly-added framework one.
2021-01-27 22:29:52 +01:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack 2021-01-27 13:00:46 +09:00
Dean Herbert
a5f3418e56 Avoid tooltip display 2021-01-26 19:11:19 +09:00
Dean Herbert
9537090d28 Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Dean Herbert
dee0d3c33a
Merge branch 'master' into apply-sv-to-taiko-hr-ez 2021-01-25 14:28:06 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption 2021-01-21 17:46:18 +09:00
Bartłomiej Dach
1d9aaac2c2 Fix HOC not propagating DHO results applied on kill
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.

As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.

This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.

To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
ced7a36788 Update namespaces 2021-01-18 21:24:10 +09:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
smoogipoo
d5878db615 Fix default judgement text mispositioned for one frame 2021-01-14 12:33:33 +09:00
Bartłomiej Dach
4b4adc927c Rename param to match method body 2021-01-10 15:35:53 +01:00
Salman Ahmed
0aad0c7c6c Target logic at this and adjust variables 2021-01-09 00:31:18 +03:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00