Implement mania constant speed mod

This commit is contained in:
smoogipoo 2021-02-03 16:28:22 +09:00
parent 19cbcd556c
commit 8295fb9081
4 changed files with 45 additions and 4 deletions

View File

@ -238,6 +238,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
new ManiaModInvert(),
new ManiaModConstantSpeed()
};
case ModType.Automation:

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModConstantSpeed : Mod, IApplicableToDrawableRuleset<ManiaHitObject>
{
public override string Name => "Constant Speed";
public override string Acronym => "CS";
public override double ScoreMultiplier => 1;
public override string Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
public override ModType Type => ModType.Conversion;
public override bool Ranked => false;
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
maniaRuleset.ScrollMethod = ScrollVisualisationMethod.Constant;
}
}
}

View File

@ -11,6 +11,7 @@
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -49,6 +50,10 @@ public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
public ScrollVisualisationMethod ScrollMethod = ScrollVisualisationMethod.Sequential;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollMethod;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly Bindable<double> configTimeRange = new BindableDouble();

View File

@ -91,7 +91,11 @@ protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyL
scrollingInfo = new LocalScrollingInfo();
scrollingInfo.Direction.BindTo(Direction);
scrollingInfo.TimeRange.BindTo(TimeRange);
}
[BackgroundDependencyLoader]
private void load()
{
switch (VisualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
@ -106,11 +110,7 @@ protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyL
scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
break;
}
}
[BackgroundDependencyLoader]
private void load()
{
double lastObjectTime = Objects.LastOrDefault()?.GetEndTime() ?? double.MaxValue;
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;