Dean Herbert
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134a94e86d
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Rename enum members (no idea what a TaikoDon is)
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2020-05-14 10:02:47 +09:00 |
Dean Herbert
|
9ba1a8af88
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Fix mascot getting stuck in clear state on rewind
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2020-05-14 09:44:21 +09:00 |
Bartłomiej Dach
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0933217389
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Simplify mascot scaling
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2020-05-13 18:53:47 +02:00 |
Dean Herbert
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6f2cc23a43
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Merge branch 'master' into taiko-don
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2020-05-13 19:27:54 +09:00 |
Bartłomiej Dach
|
942cc48e99
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Improve mascot scaling
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2020-05-12 20:26:11 +02:00 |
Bartłomiej Dach
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e5821ff2b2
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Integrate GameplayBeatmap changes
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2020-05-11 22:53:05 +02:00 |
Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
Craftplacer
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43342c57b8
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Fix switch case
... caused by a poor merge
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2020-05-11 07:13:06 +02:00 |
Dan Balasescu
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d697de29a6
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Merge branch 'master' into taiko-don
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2020-05-11 13:24:27 +09:00 |
Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
Dean Herbert
|
8243dc239a
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Merge branch 'master' into taiko-don
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2020-05-10 22:34:47 +09:00 |
Dean Herbert
|
5902cd81a4
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Move passing transforms to post-load for safety
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2020-05-10 07:52:54 +09:00 |
Dean Herbert
|
3565fe1cb2
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Fix incorrect passing logic
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2020-05-10 07:51:39 +09:00 |
Dean Herbert
|
115cbf25ae
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Fix new sprites not getting spawned with correct passing state
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2020-05-08 19:15:19 +09:00 |
Dean Herbert
|
1a31e1f10f
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Also check for AffectsCombo to avoid too many passing switches
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2020-05-08 19:13:41 +09:00 |
Dean Herbert
|
cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
Dean Herbert
|
ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
Dean Herbert
|
3033ab80ce
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Add passing/failing test
|
2020-05-01 19:49:30 +09:00 |
Dean Herbert
|
6ff31fb786
|
Fix sizing when gameplay scale is adjusted
|
2020-05-01 19:49:23 +09:00 |
Dean Herbert
|
510df8b282
|
Improve tiling logic
|
2020-05-01 19:49:01 +09:00 |
Dean Herbert
|
afcb45f28b
|
Move to playfield
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2020-05-01 19:48:31 +09:00 |
Dean Herbert
|
8955b98cbb
|
Add basic taiko scroller implementation
|
2020-05-01 17:56:09 +09:00 |
Bartłomiej Dach
|
d021e213b2
|
Reword comment
|
2020-05-01 00:29:03 +02:00 |
Bartłomiej Dach
|
1e7b10320f
|
Adjust mascot positioning in playfield layout
|
2020-05-01 00:19:12 +02:00 |
Bartłomiej Dach
|
f5526890cc
|
Add comment about animation presence
|
2020-04-30 22:51:22 +02:00 |
Bartłomiej Dach
|
db4c8b2ba5
|
Fix transition out of clear state
|
2020-04-30 22:16:25 +02:00 |
Bartłomiej Dach
|
5cfc05e12a
|
Ensure correct initial state
|
2020-04-30 22:03:39 +02:00 |
Bartłomiej Dach
|
22fde8d2a0
|
Implement partial clear transition logic
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2020-04-30 21:58:05 +02:00 |
Dan Balasescu
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68efdd145d
|
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
|
2020-04-30 21:00:41 +09:00 |
Dean Herbert
|
d0a8c0fa71
|
Add kiai support to osu!taiko skinned playfields
|
2020-04-30 16:43:00 +09:00 |
Dean Herbert
|
48af4d4eb4
|
Fix skinned taiko hit explosions not being removed on rewind
|
2020-04-30 16:18:15 +09:00 |
Dean Herbert
|
49a98fde73
|
Move to non-legacy class
|
2020-04-30 09:57:14 +09:00 |
Dean Herbert
|
783dc58ef0
|
Move taiko additive blending locally to avoid applying to legacy skins
|
2020-04-30 09:41:56 +09:00 |
Bartłomiej Dach
|
b0e97793b6
|
Implement transitions into and from clear state
|
2020-04-30 00:14:27 +02:00 |
Bartłomiej Dach
|
0d917ca339
|
Ensure correct behaviour for clear animation
|
2020-04-29 21:52:09 +02:00 |
Bartłomiej Dach
|
9d6720e7e6
|
Scope up parameter
|
2020-04-29 21:30:13 +02:00 |
Bartłomiej Dach
|
e81d33dcec
|
Refactor mascot animations to split logic paths
|
2020-04-29 21:27:02 +02:00 |
Bartłomiej Dach
|
6e2ed0c4f3
|
Refactor mascot to only contain state transitions
|
2020-04-29 20:28:46 +02:00 |
Dean Herbert
|
48733a7e2f
|
Change taiko hit explosion animation to match stable for skins
|
2020-04-29 17:53:37 +09:00 |
Bartłomiej Dach
|
5f0a4103c2
|
Merge branch 'master' into taiko-don
|
2020-04-28 23:46:42 +02:00 |
Dan Balasescu
|
79e1b16119
|
Merge branch 'master' into taiko-explosion-skinning
|
2020-04-28 12:17:09 +09:00 |
Dean Herbert
|
84641765c5
|
Adjust exceptions and fix capitalisation
|
2020-04-28 11:08:19 +09:00 |
Craftplacer
|
6de6f068fd
|
Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don
|
2020-04-27 23:19:22 +02:00 |
Craftplacer
|
74d36cad78
|
Change state variables
|
2020-04-27 23:19:18 +02:00 |
Craftplacer
|
96660b2cca
|
Flip frame count check
|
2020-04-27 23:18:40 +02:00 |
Craftplacer
|
834eeb6d98
|
Reduce duplicate texture retrieval code
|
2020-04-27 23:18:26 +02:00 |
Craftplacer
|
9b3c1e4126
|
Remove unused bindables
|
2020-04-27 23:17:52 +02:00 |
Craftplacer
|
5caa4dedc2
|
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-04-27 22:27:03 +02:00 |
Craftplacer
|
c049302650
|
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2020-04-27 22:23:04 +02:00 |
Dean Herbert
|
be59ee945a
|
Add taiko hit explosion skinning support
|
2020-04-27 22:36:27 +09:00 |