Commit Graph

849 Commits

Author SHA1 Message Date
Dean Herbert 134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert 9ba1a8af88 Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
Bartłomiej Dach 0933217389 Simplify mascot scaling 2020-05-13 18:53:47 +02:00
Dean Herbert 6f2cc23a43
Merge branch 'master' into taiko-don 2020-05-13 19:27:54 +09:00
Bartłomiej Dach 942cc48e99 Improve mascot scaling 2020-05-12 20:26:11 +02:00
Bartłomiej Dach e5821ff2b2 Integrate GameplayBeatmap changes 2020-05-11 22:53:05 +02:00
Dean Herbert 77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
Craftplacer 43342c57b8
Fix switch case
... caused by a poor merge
2020-05-11 07:13:06 +02:00
Dan Balasescu d697de29a6
Merge branch 'master' into taiko-don 2020-05-11 13:24:27 +09:00
Dean Herbert b4d790c076 Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
Dean Herbert 8243dc239a
Merge branch 'master' into taiko-don 2020-05-10 22:34:47 +09:00
Dean Herbert 5902cd81a4 Move passing transforms to post-load for safety 2020-05-10 07:52:54 +09:00
Dean Herbert 3565fe1cb2 Fix incorrect passing logic 2020-05-10 07:51:39 +09:00
Dean Herbert 115cbf25ae Fix new sprites not getting spawned with correct passing state 2020-05-08 19:15:19 +09:00
Dean Herbert 1a31e1f10f Also check for AffectsCombo to avoid too many passing switches 2020-05-08 19:13:41 +09:00
Dean Herbert cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Dean Herbert ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Dean Herbert 3033ab80ce Add passing/failing test 2020-05-01 19:49:30 +09:00
Dean Herbert 6ff31fb786 Fix sizing when gameplay scale is adjusted 2020-05-01 19:49:23 +09:00
Dean Herbert 510df8b282 Improve tiling logic 2020-05-01 19:49:01 +09:00
Dean Herbert afcb45f28b Move to playfield 2020-05-01 19:48:31 +09:00
Dean Herbert 8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
Bartłomiej Dach d021e213b2 Reword comment 2020-05-01 00:29:03 +02:00
Bartłomiej Dach 1e7b10320f Adjust mascot positioning in playfield layout 2020-05-01 00:19:12 +02:00
Bartłomiej Dach f5526890cc Add comment about animation presence 2020-04-30 22:51:22 +02:00
Bartłomiej Dach db4c8b2ba5 Fix transition out of clear state 2020-04-30 22:16:25 +02:00
Bartłomiej Dach 5cfc05e12a Ensure correct initial state 2020-04-30 22:03:39 +02:00
Bartłomiej Dach 22fde8d2a0 Implement partial clear transition logic 2020-04-30 21:58:05 +02:00
Dan Balasescu 68efdd145d
Merge pull request #8909 from peppy/fix-legacy-explosion-rewind
Fix skinned taiko hit explosions not being removed on rewind
2020-04-30 21:00:41 +09:00
Dean Herbert d0a8c0fa71 Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00
Dean Herbert 48af4d4eb4 Fix skinned taiko hit explosions not being removed on rewind 2020-04-30 16:18:15 +09:00
Dean Herbert 49a98fde73 Move to non-legacy class 2020-04-30 09:57:14 +09:00
Dean Herbert 783dc58ef0 Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
Bartłomiej Dach b0e97793b6 Implement transitions into and from clear state 2020-04-30 00:14:27 +02:00
Bartłomiej Dach 0d917ca339 Ensure correct behaviour for clear animation 2020-04-29 21:52:09 +02:00
Bartłomiej Dach 9d6720e7e6 Scope up parameter 2020-04-29 21:30:13 +02:00
Bartłomiej Dach e81d33dcec Refactor mascot animations to split logic paths 2020-04-29 21:27:02 +02:00
Bartłomiej Dach 6e2ed0c4f3 Refactor mascot to only contain state transitions 2020-04-29 20:28:46 +02:00
Dean Herbert 48733a7e2f Change taiko hit explosion animation to match stable for skins 2020-04-29 17:53:37 +09:00
Bartłomiej Dach 5f0a4103c2 Merge branch 'master' into taiko-don 2020-04-28 23:46:42 +02:00
Dan Balasescu 79e1b16119
Merge branch 'master' into taiko-explosion-skinning 2020-04-28 12:17:09 +09:00
Dean Herbert 84641765c5 Adjust exceptions and fix capitalisation 2020-04-28 11:08:19 +09:00
Craftplacer 6de6f068fd Merge branch 'taiko-don' of https://github.com/Craftplacer/osu into taiko-don 2020-04-27 23:19:22 +02:00
Craftplacer 74d36cad78 Change state variables 2020-04-27 23:19:18 +02:00
Craftplacer 96660b2cca Flip frame count check 2020-04-27 23:18:40 +02:00
Craftplacer 834eeb6d98 Reduce duplicate texture retrieval code 2020-04-27 23:18:26 +02:00
Craftplacer 9b3c1e4126 Remove unused bindables 2020-04-27 23:17:52 +02:00
Craftplacer 5caa4dedc2
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:27:03 +02:00
Craftplacer c049302650
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-27 22:23:04 +02:00
Dean Herbert be59ee945a Add taiko hit explosion skinning support 2020-04-27 22:36:27 +09:00