mirror of https://github.com/ppy/osu
Adjust mascot positioning in playfield layout
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@ -28,7 +28,7 @@ public class DrawableTaikoMascot : BeatSyncedContainer
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public DrawableTaikoMascot(TaikoMascotAnimationState startingState = TaikoMascotAnimationState.Idle)
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{
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RelativeSizeAxes = Axes.Both;
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Origin = Anchor = Anchor.BottomLeft;
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state = new Bindable<TaikoMascotAnimationState>(startingState);
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animations = new Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation>();
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@ -10,6 +10,7 @@
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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@ -24,6 +25,7 @@ public TaikoMascotAnimation(TaikoMascotAnimationState state)
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InternalChild = textureAnimation = createTextureAnimation(state).With(animation =>
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{
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animation.Origin = animation.Anchor = Anchor.BottomLeft;
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animation.Scale = new Vector2(0.6f);
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});
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RelativeSizeAxes = Axes.Both;
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@ -130,18 +130,21 @@ private void load(OsuColour colours)
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},
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}
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},
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mascotDrawable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoDon), _ => Empty())
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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RelativePositionAxes = Axes.None,
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RelativeSizeAxes = Axes.None,
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X = 15,
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Y = 45
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},
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topLevelHitContainer = new ProxyContainer
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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},
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drumRollHitContainer.CreateProxy(),
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mascotDrawable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoDon), _ => new Container(), confineMode: ConfineMode.ScaleToFit)
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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RelativePositionAxes = Axes.None
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}
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};
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}
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