mirror of https://github.com/ppy/osu
Move taiko additive blending locally to avoid applying to legacy skins
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c3ef1d3170
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@ -16,6 +16,8 @@ public LegacyHitExplosion(Drawable sprite)
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Blending = BlendingParameters.Additive;
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}
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protected override void LoadComplete()
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@ -31,6 +31,8 @@ public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
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Blending = BlendingParameters.Additive;
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Masking = true;
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Alpha = 0.25f;
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@ -68,7 +68,6 @@ private void load(OsuColour colours)
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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},
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HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
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{
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@ -100,13 +99,11 @@ private void load(OsuColour colours)
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Blending = BlendingParameters.Additive
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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Blending = BlendingParameters.Additive
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},
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}
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},
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