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https://github.com/ppy/osu
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Merge branch 'master' into taiko-don
This commit is contained in:
commit
d697de29a6
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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
typeof(TaikoHitTarget),
|
||||
typeof(TaikoLegacyHitTarget),
|
||||
typeof(PlayfieldBackgroundRight),
|
||||
typeof(LegacyTaikoScroller),
|
||||
}).ToList();
|
||||
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Height = 0.6f,
|
||||
}));
|
||||
|
||||
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
|
||||
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
public class TestSceneTaikoScroller : TaikoSkinnableTestScene
|
||||
{
|
||||
public TestSceneTaikoScroller()
|
||||
{
|
||||
AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
|
||||
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
|
||||
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
|
||||
}
|
||||
}
|
||||
}
|
149
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
Normal file
149
osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs
Normal file
@ -0,0 +1,149 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyTaikoScroller : CompositeDrawable
|
||||
{
|
||||
public LegacyTaikoScroller()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayBeatmap gameplayBeatmap)
|
||||
{
|
||||
if (gameplayBeatmap != null)
|
||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
|
||||
}
|
||||
|
||||
private bool passing;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
LastResult.BindValueChanged(result =>
|
||||
{
|
||||
var r = result.NewValue;
|
||||
|
||||
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
|
||||
if (r?.Judgement.AffectsCombo == false)
|
||||
return;
|
||||
|
||||
passing = r == null || r.Type > HitResult.Miss;
|
||||
|
||||
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
|
||||
sprite.Passing = passing;
|
||||
}, true);
|
||||
}
|
||||
|
||||
public Bindable<JudgementResult> LastResult = new Bindable<JudgementResult>();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
while (true)
|
||||
{
|
||||
float? additiveX = null;
|
||||
|
||||
foreach (var sprite in InternalChildren)
|
||||
{
|
||||
// add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale.
|
||||
sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f;
|
||||
|
||||
additiveX += sprite.DrawWidth - 1;
|
||||
|
||||
if (sprite.X + sprite.DrawWidth < 0)
|
||||
sprite.Expire();
|
||||
}
|
||||
|
||||
var last = InternalChildren.LastOrDefault();
|
||||
|
||||
// only break from this loop once we have saturated horizontal space completely.
|
||||
if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
|
||||
break;
|
||||
|
||||
AddInternal(new ScrollerSprite
|
||||
{
|
||||
Passing = passing
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private class ScrollerSprite : CompositeDrawable
|
||||
{
|
||||
private Sprite passingSprite;
|
||||
private Sprite failingSprite;
|
||||
|
||||
private bool passing = true;
|
||||
|
||||
public bool Passing
|
||||
{
|
||||
get => passing;
|
||||
set
|
||||
{
|
||||
if (value == passing)
|
||||
return;
|
||||
|
||||
passing = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updatePassing();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") },
|
||||
failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
|
||||
};
|
||||
|
||||
updatePassing();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (var c in InternalChildren)
|
||||
c.Scale = new Vector2(DrawHeight / c.Height);
|
||||
}
|
||||
|
||||
private void updatePassing()
|
||||
{
|
||||
if (passing)
|
||||
{
|
||||
passingSprite.Show();
|
||||
failingSprite.FadeOut(200);
|
||||
}
|
||||
else
|
||||
{
|
||||
failingSprite.FadeIn(200);
|
||||
passingSprite.Delay(200).FadeOut();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -87,6 +87,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoScroller:
|
||||
if (GetTexture("taiko-slider") != null)
|
||||
return new LegacyTaikoScroller();
|
||||
|
||||
case TaikoSkinComponents.TaikoDon:
|
||||
if (GetTexture("pippidonclear0") != null)
|
||||
return new DrawableTaikoMascot();
|
||||
|
@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
TaikoExplosionMiss,
|
||||
TaikoExplosionGood,
|
||||
TaikoExplosionGreat,
|
||||
TaikoScroller,
|
||||
TaikoDon,
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -16,11 +17,15 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||
{
|
||||
private SkinnableDrawable scroller;
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
@ -36,6 +41,20 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private void load()
|
||||
{
|
||||
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||
|
||||
AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = float.MaxValue
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
|
||||
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
|
||||
}
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
||||
|
129
osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs
Normal file
129
osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs
Normal file
@ -0,0 +1,129 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class CustomDataDirectoryTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDefaultDirectory()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestDefaultDirectory));
|
||||
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string customPath => Path.Combine(Environment.CurrentDirectory, "custom-path");
|
||||
|
||||
[Test]
|
||||
public void TestCustomDirectory()
|
||||
{
|
||||
using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
|
||||
{
|
||||
string headlessPrefix = Path.Combine("headless", nameof(TestCustomDirectory));
|
||||
|
||||
// need access before the game has constructed its own storage yet.
|
||||
Storage storage = new DesktopStorage(headlessPrefix, host);
|
||||
// manual cleaning so we can prepare a config file.
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
|
||||
using (var storageConfig = new StorageConfigManager(storage))
|
||||
storageConfig.Set(StorageConfig.FullPath, customPath);
|
||||
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
// switch to DI'd storage
|
||||
storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubDirectoryLookup()
|
||||
{
|
||||
using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
|
||||
{
|
||||
string headlessPrefix = Path.Combine("headless", nameof(TestSubDirectoryLookup));
|
||||
|
||||
// need access before the game has constructed its own storage yet.
|
||||
Storage storage = new DesktopStorage(headlessPrefix, host);
|
||||
// manual cleaning so we can prepare a config file.
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
|
||||
using (var storageConfig = new StorageConfigManager(storage))
|
||||
storageConfig.Set(StorageConfig.FullPath, customPath);
|
||||
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
// switch to DI'd storage
|
||||
storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
string actualTestFile = Path.Combine(customPath, "rulesets", "test");
|
||||
|
||||
File.WriteAllText(actualTestFile, "test");
|
||||
|
||||
var rulesetStorage = storage.GetStorageForDirectory("rulesets");
|
||||
var lookupPath = rulesetStorage.GetFiles(".").Single();
|
||||
|
||||
Assert.That(lookupPath, Is.EqualTo("test"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private OsuGameBase loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new OsuGameBase();
|
||||
Task.Run(() => host.Run(osu));
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
return osu;
|
||||
}
|
||||
|
||||
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
|
||||
{
|
||||
Task task = Task.Run(() =>
|
||||
{
|
||||
while (!result()) Thread.Sleep(200);
|
||||
});
|
||||
|
||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@ -84,7 +85,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
|
||||
{
|
||||
using (var cancellationSource = new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10)))
|
||||
using (var cancellationSource = createCancellationTokenSource(timeout))
|
||||
{
|
||||
mods ??= Array.Empty<Mod>();
|
||||
|
||||
@ -181,6 +182,15 @@ namespace osu.Game.Beatmaps
|
||||
beatmapLoadTask = null;
|
||||
}
|
||||
|
||||
private CancellationTokenSource createCancellationTokenSource(TimeSpan? timeout)
|
||||
{
|
||||
if (Debugger.IsAttached)
|
||||
// ignore timeout when debugger is attached (may be breakpointing / debugging).
|
||||
return new CancellationTokenSource();
|
||||
|
||||
return new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10));
|
||||
}
|
||||
|
||||
private Task<IBeatmap> loadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
|
||||
{
|
||||
// Todo: Handle cancellation during beatmap parsing
|
||||
|
30
osu.Game/Configuration/StorageConfigManager.cs
Normal file
30
osu.Game/Configuration/StorageConfigManager.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public class StorageConfigManager : IniConfigManager<StorageConfig>
|
||||
{
|
||||
protected override string Filename => "storage.ini";
|
||||
|
||||
public StorageConfigManager(Storage storage)
|
||||
: base(storage)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(StorageConfig.FullPath, string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
public enum StorageConfig
|
||||
{
|
||||
FullPath,
|
||||
}
|
||||
}
|
26
osu.Game/IO/OsuStorage.cs
Normal file
26
osu.Game/IO/OsuStorage.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.IO
|
||||
{
|
||||
public class OsuStorage : WrappedStorage
|
||||
{
|
||||
public OsuStorage(GameHost host)
|
||||
: base(host.Storage, string.Empty)
|
||||
{
|
||||
var storageConfig = new StorageConfigManager(host.Storage);
|
||||
|
||||
var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
|
||||
|
||||
if (!string.IsNullOrEmpty(customStoragePath))
|
||||
{
|
||||
ChangeTargetStorage(host.GetStorage(customStoragePath));
|
||||
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
88
osu.Game/IO/WrappedStorage.cs
Normal file
88
osu.Game/IO/WrappedStorage.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.IO
|
||||
{
|
||||
/// <summary>
|
||||
/// A storage which wraps another storage and delegates implementation, potentially mutating the lookup path.
|
||||
/// </summary>
|
||||
public class WrappedStorage : Storage
|
||||
{
|
||||
protected Storage UnderlyingStorage { get; private set; }
|
||||
|
||||
private readonly string subPath;
|
||||
|
||||
public WrappedStorage(Storage underlyingStorage, string subPath = null)
|
||||
: base(string.Empty)
|
||||
{
|
||||
ChangeTargetStorage(underlyingStorage);
|
||||
|
||||
this.subPath = subPath;
|
||||
}
|
||||
|
||||
protected virtual string MutatePath(string path) => !string.IsNullOrEmpty(subPath) ? Path.Combine(subPath, path) : path;
|
||||
|
||||
protected void ChangeTargetStorage(Storage newStorage)
|
||||
{
|
||||
UnderlyingStorage = newStorage;
|
||||
}
|
||||
|
||||
public override string GetFullPath(string path, bool createIfNotExisting = false) =>
|
||||
UnderlyingStorage.GetFullPath(MutatePath(path), createIfNotExisting);
|
||||
|
||||
public override bool Exists(string path) =>
|
||||
UnderlyingStorage.Exists(MutatePath(path));
|
||||
|
||||
public override bool ExistsDirectory(string path) =>
|
||||
UnderlyingStorage.ExistsDirectory(MutatePath(path));
|
||||
|
||||
public override void DeleteDirectory(string path) =>
|
||||
UnderlyingStorage.DeleteDirectory(MutatePath(path));
|
||||
|
||||
public override void Delete(string path) =>
|
||||
UnderlyingStorage.Delete(MutatePath(path));
|
||||
|
||||
public override IEnumerable<string> GetDirectories(string path) =>
|
||||
ToLocalRelative(UnderlyingStorage.GetDirectories(MutatePath(path)));
|
||||
|
||||
public IEnumerable<string> ToLocalRelative(IEnumerable<string> paths)
|
||||
{
|
||||
string localRoot = GetFullPath(string.Empty);
|
||||
|
||||
foreach (var path in paths)
|
||||
yield return Path.GetRelativePath(localRoot, UnderlyingStorage.GetFullPath(path));
|
||||
}
|
||||
|
||||
public override IEnumerable<string> GetFiles(string path, string pattern = "*") =>
|
||||
ToLocalRelative(UnderlyingStorage.GetFiles(MutatePath(path), pattern));
|
||||
|
||||
public override Stream GetStream(string path, FileAccess access = FileAccess.Read, FileMode mode = FileMode.OpenOrCreate) =>
|
||||
UnderlyingStorage.GetStream(MutatePath(path), access, mode);
|
||||
|
||||
public override string GetDatabaseConnectionString(string name) =>
|
||||
UnderlyingStorage.GetDatabaseConnectionString(MutatePath(name));
|
||||
|
||||
public override void DeleteDatabase(string name) => UnderlyingStorage.DeleteDatabase(MutatePath(name));
|
||||
|
||||
public override void OpenInNativeExplorer() => UnderlyingStorage.OpenInNativeExplorer();
|
||||
|
||||
public override Storage GetStorageForDirectory(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
throw new ArgumentException("Must be non-null and not empty string", nameof(path));
|
||||
|
||||
if (!path.EndsWith(Path.DirectorySeparatorChar))
|
||||
path += Path.DirectorySeparatorChar;
|
||||
|
||||
// create non-existing path.
|
||||
GetFullPath(path, true);
|
||||
|
||||
return new WrappedStorage(this, path);
|
||||
}
|
||||
}
|
||||
}
|
@ -132,6 +132,8 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||
|
||||
dependencies.CacheAs(Storage);
|
||||
|
||||
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
||||
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
|
||||
dependencies.Cache(largeStore);
|
||||
@ -300,8 +302,8 @@ namespace osu.Game
|
||||
{
|
||||
base.SetHost(host);
|
||||
|
||||
if (Storage == null)
|
||||
Storage = host.Storage;
|
||||
if (Storage == null) // may be non-null for certain tests
|
||||
Storage = new OsuStorage(host);
|
||||
|
||||
if (LocalConfig == null)
|
||||
LocalConfig = new OsuConfigManager(Storage);
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -38,5 +40,11 @@ namespace osu.Game.Screens.Play
|
||||
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
|
||||
|
||||
public IBeatmap Clone() => PlayableBeatmap.Clone();
|
||||
|
||||
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
|
||||
|
||||
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
|
||||
|
||||
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
|
||||
}
|
||||
}
|
||||
|
@ -200,6 +200,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
HealthProcessor.ApplyResult(r);
|
||||
ScoreProcessor.ApplyResult(r);
|
||||
gameplayBeatmap.ApplyResult(r);
|
||||
};
|
||||
|
||||
DrawableRuleset.OnRevertResult += r =>
|
||||
|
Loading…
Reference in New Issue
Block a user