Commit Graph

1344 Commits

Author SHA1 Message Date
DrabWeb bf54ae86ea Added flash when clicking a PauseButton 2017-01-31 08:07:05 -04:00
DrabWeb fe09bab78f Removed empty ctor in PauseProgressGraph 2017-01-30 16:18:34 -04:00
DrabWeb 9d4a14074f Woops forgot to add PauseButton 2017-01-30 16:18:11 -04:00
DrabWeb c642660896 Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out 2017-01-30 16:15:56 -04:00
DrabWeb 2f2f0ed9a3 Fixed an issue with PauseButton's glow not fading in 2017-01-30 09:26:24 -04:00
DrabWeb 740f6e5595 Moved delaying resuming to Player 2017-01-30 09:06:26 -04:00
DrabWeb af8294f02c Renamed/removed various private constants 2017-01-30 08:45:10 -04:00
DrabWeb dbb9078e30 Fixed glow on PauseButton not updating 2017-01-30 08:19:44 -04:00
DrabWeb 9ab49247b2 Forgot one 2017-01-30 08:08:38 -04:00
DrabWeb 8f6a6143d6 Removed excess parenthesis 2017-01-30 08:07:37 -04:00
DrabWeb ed3ed8251f Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses 2017-01-30 08:04:39 -04:00
DrabWeb dcb02eff65 Cleared out PauseProgressGraph 2017-01-30 07:19:14 -04:00
DrabWeb ad33ae9431 Removed unnecessary change 2017-01-30 06:24:44 -04:00
DrabWeb 015832f242 Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause 2017-01-30 06:14:28 -04:00
DrabWeb 62282076c7 Changes on PauseButton to match design closer 2017-01-30 05:04:57 -04:00
DrabWeb f8cbc35f8e Small cleanups 2017-01-30 04:43:06 -04:00
DrabWeb d70cbd37dd Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player 2017-01-30 04:08:14 -04:00
DrabWeb 28967cf77a Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups 2017-01-29 05:04:48 -04:00
DrabWeb c75b234b1a Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out 2017-01-28 21:50:06 -04:00
DrabWeb d0a22bfdd4 Added PauseOverlay.SetRetries for updating the retry indicator 2017-01-28 20:56:23 -04:00
DrabWeb d4216eb539 Made resume not call until double the time of the fade animation 2017-01-28 20:45:10 -04:00
DrabWeb 6b57456681 Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable 2017-01-28 20:30:37 -04:00
DrabWeb 582599a8de Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar 2017-01-28 16:55:42 -04:00
DrabWeb feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
DrabWeb 601a5ed39c Reverted Player to upstream 2017-01-27 14:29:51 -04:00
DrabWeb 490feac030 Working on design 2017-01-27 14:18:57 -04:00
DrabWeb e115120543 Renamed pauseDisableTime to pauseCooldown 2017-01-27 08:13:39 -04:00
DrabWeb 8c6d9bdf2e Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second 2017-01-27 08:03:32 -04:00
DrabWeb 811cf4b04e Added newline, thanks Xamarin 2017-01-27 07:12:20 -04:00
DrabWeb 3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
DrabWeb 81de5a2097 Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top) 2017-01-27 06:36:43 -04:00
DrabWeb f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
DrabWeb dedd6a4bcf Small cleanups 2017-01-27 05:39:15 -04:00
DrabWeb fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
Dean Herbert f3e9da609e Merge pull request #295 from peppy/songselect-footer
Initial implementation of song select footer area.
2017-01-27 16:13:43 +09:00
Dean Herbert 8987a09741 Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 16:12:46 +09:00
Dean Herbert 335420ec30 Merge pull request #290 from peppy/player-extension
Add failing support
2017-01-27 16:12:17 +09:00
Dean Herbert 629605c6b4 Make HasFailed's set private. 2017-01-27 00:41:34 +09:00
Dean Herbert 4efedd942d Use null propagation. 2017-01-27 00:41:34 +09:00
Dean Herbert f07b9591cd Add null check when popping backgrounds from the mode stack. 2017-01-27 00:41:34 +09:00
Dean Herbert 139cac5e57 Add fail dialog and flow. 2017-01-27 00:41:34 +09:00
Dean Herbert 1d24ad3db6 osu! mode starts with health being full. 2017-01-27 00:41:34 +09:00
Dean Herbert c3699c1395 Remove unused prevCount variable. 2017-01-27 00:39:00 +09:00
Dean Herbert c01863dfa2 Add min/max constraints to HealthDisplay. 2017-01-27 00:39:00 +09:00
Dean Herbert 9f44e634a4 Allow visualtests to share config etc. with osu!. 2017-01-27 00:39:00 +09:00
Dean Herbert cd149f04fc Use bindable for HealthDisplay. 2017-01-27 00:38:21 +09:00
Dean Herbert 8c7bb4990c Add support for failing. 2017-01-27 00:38:21 +09:00
Dean Herbert 70271fee35 Move PlayerInputManager to own file. 2017-01-27 00:38:21 +09:00
Dean Herbert 4a7b3cf391 Initial implementation of song select footer area. 2017-01-27 00:36:12 +09:00
Dean Herbert d4e30f65db Adjust timing of TestCaseHitObjects a bit. 2017-01-27 00:16:02 +09:00