Merge pull request #290 from peppy/player-extension

Add failing support
This commit is contained in:
Dean Herbert 2017-01-27 16:12:17 +09:00 committed by GitHub
commit 335420ec30
11 changed files with 154 additions and 62 deletions

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@ -18,7 +18,7 @@ namespace osu.Desktop.VisualTests
[STAThread]
public static void Main(string[] args)
{
using (BasicGameHost host = Host.GetSuitableHost(@"osu-visual-tests"))
using (BasicGameHost host = Host.GetSuitableHost(@"osu"))
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());

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@ -11,6 +11,7 @@ namespace osu.Game.Modes.Osu
public OsuScoreProcessor(int hitObjectCount)
: base(hitObjectCount)
{
Health.Value = 1;
}
protected override void UpdateCalculations(JudgementInfo judgement)

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@ -1,7 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -9,10 +8,6 @@ using osu.Framework.Graphics.Transformations;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Allocation;
namespace osu.Game.Graphics.UserInterface
{
@ -64,7 +59,6 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected T prevCount;
protected T count;
/// <summary>
@ -78,7 +72,6 @@ namespace osu.Game.Graphics.UserInterface
}
set
{
prevCount = count;
count = value;
if (IsLoaded)
{

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@ -30,6 +30,22 @@ namespace osu.Game.Modes
public readonly BindableInt Combo = new BindableInt();
/// <summary>
/// Are we allowed to fail?
/// </summary>
protected bool CanFail => true;
protected bool HasFailed { get; private set; }
/// <summary>
/// Called when we reach a failing health of zero.
/// </summary>
public event Action Failed;
/// <summary>
/// Keeps track of the highest combo ever achieved in this play.
/// This is handled automatically by ScoreProcessor.
/// </summary>
public readonly BindableInt HighestCombo = new BindableInt();
public readonly List<JudgementInfo> Judgements;
@ -51,6 +67,11 @@ namespace osu.Game.Modes
UpdateCalculations(judgement);
judgement.ComboAtHit = (ulong)Combo.Value;
if (Health.Value == Health.MinValue && !HasFailed)
{
HasFailed = true;
Failed?.Invoke();
}
}
/// <summary>

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@ -14,6 +14,8 @@ namespace osu.Game.Modes.UI
private Box background;
private Box fill;
public BindableDouble Current = new BindableDouble() { MinValue = 0, MaxValue = 1 };
public HealthDisplay()
{
Children = new Drawable[]
@ -30,13 +32,12 @@ namespace osu.Game.Modes.UI
Scale = new Vector2(0, 1),
},
};
Current.ValueChanged += current_ValueChanged;
}
public double Current;
public void Set(double value)
private void current_ValueChanged(object sender, EventArgs e)
{
Current = value;
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
}
}

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@ -63,7 +63,7 @@ namespace osu.Game.Modes.UI
processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); };
processor.Health.ValueChanged += delegate { HealthDisplay?.Set(processor.Health.Value); };
HealthDisplay?.Current.Weld(processor.Health);
}
}
}

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@ -130,7 +130,7 @@ namespace osu.Game.Screens
{
if (nextOsu != null)
//We need to use MakeCurrent in case we are jumping up multiple game modes.
nextOsu.Background.MakeCurrent();
nextOsu.Background?.MakeCurrent();
else
Background.Exit();
}

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@ -0,0 +1,45 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
class FailDialog : OsuGameMode
{
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
public FailDialog()
{
Add(new SpriteText
{
Text = "You failed!",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 50
});
}
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000));
}
protected override bool OnExiting(GameMode next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
return base.OnExiting(next);
}
}
}

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@ -24,6 +24,7 @@ using osu.Game.Screens.Ranking;
using osu.Game.Configuration;
using osu.Framework.Configuration;
using System;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
@ -31,7 +32,7 @@ namespace osu.Game.Screens.Play
{
public bool Autoplay;
protected override BackgroundMode CreateBackground() => null;
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
internal override bool ShowOverlays => false;
@ -96,8 +97,12 @@ namespace osu.Game.Screens.Play
hitRenderer = ruleset.CreateHitRendererWith(beatmap.HitObjects);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
hitRenderer.OnAllJudged += hitRenderer_OnAllJudged;
hitRenderer.OnAllJudged += onPass;
//bind ScoreProcessor to ourselves (for a fail situation)
scoreProcessor.Failed += onFail;
if (Autoplay)
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));
@ -132,7 +137,7 @@ namespace osu.Game.Screens.Play
});
}
private void hitRenderer_OnAllJudged()
private void onPass()
{
Delay(1000);
Schedule(delegate
@ -145,6 +150,19 @@ namespace osu.Game.Screens.Play
});
}
private void onFail()
{
Content.FadeColour(Color4.Red, 500);
sourceClock.Stop();
Delay(500);
Schedule(delegate
{
ValidForResume = false;
Push(new FailDialog());
});
}
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
@ -167,50 +185,5 @@ namespace osu.Game.Screens.Play
{
Background?.FadeTo((100f - dimLevel) / 100, 800);
}
class PlayerInputManager : UserInputManager
{
public PlayerInputManager(BasicGameHost host)
: base(host)
{
}
bool leftViaKeyboard;
bool rightViaKeyboard;
Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
?? new Bindable<bool>(false);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
if (state.Keyboard != null)
{
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
}
MouseState mouse = (MouseState)state.Mouse;
if (state.Mouse != null)
{
if (mouseDisabled.Value)
{
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
}
if (leftViaKeyboard)
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
if (rightViaKeyboard)
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
}
}
}
}
}

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@ -0,0 +1,56 @@
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Game.Configuration;
using System;
using System.Linq;
namespace osu.Game.Screens.Play
{
class PlayerInputManager : UserInputManager
{
public PlayerInputManager(BasicGameHost host)
: base(host)
{
}
bool leftViaKeyboard;
bool rightViaKeyboard;
Bindable<bool> mouseDisabled;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
?? new Bindable<bool>(false);
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
if (state.Keyboard != null)
{
leftViaKeyboard = state.Keyboard.Keys.Contains(Key.Z);
rightViaKeyboard = state.Keyboard.Keys.Contains(Key.X);
}
var mouse = (Framework.Input.MouseState)state.Mouse;
if (state.Mouse != null)
{
if (mouseDisabled.Value)
{
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
}
if (leftViaKeyboard)
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
if (rightViaKeyboard)
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
}
}
}
}

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@ -116,6 +116,8 @@
<Compile Include="Screens\Multiplayer\Lobby.cs" />
<Compile Include="Screens\Multiplayer\Match.cs" />
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
<Compile Include="Screens\Play\FailDialog.cs" />
<Compile Include="Screens\Play\PlayerInputManager.cs" />
<Compile Include="Screens\Select\CarouselContainer.cs" />
<Compile Include="Screens\Select\MatchSongSelect.cs" />
<Compile Include="Screens\OsuGameMode.cs" />