Commit Graph

633 Commits

Author SHA1 Message Date
Dan Balasescu ff063b229b
Merge pull request #7973 from peppy/fix-dho-lifetimes-via-judgements
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-25 20:38:29 +09:00
Dean Herbert e6cfafffe9 Fix incorrect LifetimeStart and add todo regarding Expire usage 2020-02-24 12:24:15 +09:00
Dean Herbert ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert 090d9d9350 Make FollowPointRenderer a LifetimeManagementContainer 2020-02-23 04:37:04 +09:00
Dean Herbert cb9a7ee0bb Give FollowPointConnections a valid lifetime 2020-02-23 04:36:50 +09:00
Dean Herbert 00b4fc1e1f Add fill to default skin slider ball when tracking 2020-02-21 17:38:23 +09:00
smoogipoo 958c891d15 Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
Dean Herbert 6297606baa Make sMake spinner's EndTime correct on construction 2020-02-07 19:08:37 +09:00
Dean Herbert daf5fa9da4 Throw NotSupportedException instead 2020-02-06 13:16:32 +09:00
Dean Herbert cd6902a312 Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
Dean Herbert 84fcf45aae Make slider tracking match what is on screen 2020-02-03 11:55:14 +09:00
Dean Herbert cf4788d7ef
Merge branch 'master' into fix-follow-circle 2020-02-03 09:58:12 +09:00
TheWildTree 35032e2ddd Make variables private 2020-02-02 14:34:06 +01:00
TheWildTree f7abfdb40e Remove unnecessary parameter 2020-02-02 14:33:48 +01:00
TheWildTree e2589b2dcb Rename drawable 2020-02-02 11:24:28 +01:00
Bartłomiej Dach 434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
TheWildTree 9f4261111b Match osu-stable behaviour and size 2020-02-01 16:55:30 +01:00
smoogipoo 7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo 92daf9b8f1 Cleanup 2020-01-14 18:14:31 +09:00
Dean Herbert fe09e34f1b Remove limiting clause 2020-01-14 01:48:20 +09:00
Dean Herbert ab4f31639d Remove weird time clause 2020-01-14 01:47:44 +09:00
Dean Herbert 210d06b75e Remove default value 2020-01-14 01:45:32 +09:00
Dean Herbert c5085aea24 Use Child, not InternalChild 2020-01-14 01:45:10 +09:00
Dean Herbert 619fe29871 Make reverse arrow animate faster via divisor specification
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.
2020-01-14 01:39:45 +09:00
Sebastian Krajewski 45cf65a28a Merge remote-tracking branch 'upstream/master' into reverse-arrows 2020-01-13 14:15:37 +01:00
Dean Herbert 87645f6a41 Remove excess namespace specification 2020-01-10 01:13:42 +08:00
Dean Herbert 3be2fc27f3
Merge branch 'master' into Remove_osuTK.MathHelper 2020-01-10 00:28:46 +08:00
smoogipoo 91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Berkan Diler ed2bf5154d Use tuple deconstruction to swap values 2020-01-08 20:46:17 +01:00
Berkan Diler 34d8740ec4 Remove remaining usage of osuTK.MathHelper 2020-01-08 20:21:13 +01:00
Sebastian Krajewski 21468eb070 Remove settings related to reverse arrow 2020-01-07 04:55:05 +01:00
Sebastian Krajewski 3194658998 Fix repeat point pulsing when it is in fade out state 2020-01-04 13:12:37 +01:00
Sebastian Krajewski 46271ccbc8 Add slider reverse arrow pulse settings 2020-01-04 13:01:42 +01:00
Sebastian Krajewski fc0b622a69 Change reverse arrow pulse easing to OutQuad 2020-01-04 10:35:10 +01:00
Sebastian Krajewski 9da7eec0d9 Add pulse to slider reverse arrows 2020-01-04 08:21:48 +01:00
Dean Herbert f150d22eaf
Fix SPM calculation logic not handling paused clocks (#7253)
Fix SPM calculation logic not handling paused clocks

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-12-18 16:30:18 +09:00
smoogipoo 1fe0e45a9c Implement legacy slider border shadow 2019-12-18 13:37:37 +09:00
Salman Ahmed cbfbbf9999 Make SpmCounter public 2019-12-18 03:04:37 +03:00
Salman Ahmed 7e58b4a948 Early-return on potential division by zero in SPM calculation 2019-12-18 03:03:12 +03:00
smoogipoo 35276c3739 Prevent test scene failures through casting softly 2019-12-17 21:26:23 +09:00
smoogipoo 7c2884700e Fix various display issues by abstracting further 2019-12-17 19:29:27 +09:00
smoogipoo 9caed9e98a Add legacy slider body support 2019-12-17 18:16:25 +09:00
smoogipoo 1e798a8dbe Add abstract implementation of slider path 2019-12-17 17:54:05 +09:00
smoogipoo a554ca728b Don't reuse the same control point references 2019-12-16 15:27:54 +09:00
smoogipoo 883d5bc11d Remove automatic slider path offsetting 2019-12-09 17:54:22 +09:00
smoogipoo fa1468325e Refactor hitobjects to remove default control point 2019-12-09 17:48:27 +09:00
smoogipoo 4905709ea4 Remove unused usings 2019-12-09 13:19:21 +09:00
smoogipoo b9d12e5fe4 Fix nested hitobjects not updating 2019-12-06 20:53:40 +09:00
smoogipoo 16f8341a02 Handle control point positional updates within SliderPath 2019-12-06 18:49:01 +09:00
smoogipoo 3ebbf62b2a Initial game-wide update with the new SliderPath 2019-12-05 19:53:36 +09:00