mirror of https://github.com/ppy/osu
Add fill to default skin slider ball when tracking
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@ -4,6 +4,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -214,9 +215,13 @@ public DefaultFollowCircle()
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public class DefaultSliderBall : CompositeDrawable
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{
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private Box box;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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var slider = (DrawableSlider)drawableObject;
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RelativeSizeAxes = Axes.Both;
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float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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@ -231,14 +236,21 @@ private void load(DrawableHitObject drawableObject, ISkinSource skin)
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Child = new Box
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Child = box = new Box
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{
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0.4f,
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AlwaysPresent = true,
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Alpha = 0
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}
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};
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slider.Tracking.BindValueChanged(trackingChanged, true);
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}
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private void trackingChanged(ValueChangedEvent<bool> tracking) =>
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box.FadeTo(tracking.NewValue ? 0.6f : 0.05f, 200, Easing.OutQuint);
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}
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}
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}
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