Make slider tracking match what is on screen

This commit is contained in:
Dean Herbert 2020-02-03 11:55:14 +09:00
parent 176be108fe
commit 84fcf45aae
2 changed files with 4 additions and 14 deletions

View File

@ -299,7 +299,7 @@ namespace osu.Game.Rulesets.Osu.Tests
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 100 },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Osu.Tests
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 100 },
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});

View File

@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly Drawable trackingArea;
private readonly DrawableSlider drawableSlider;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
@ -39,13 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new[]
{
// This is separate from the visible followcircle to ensure consistent internal tracking area (needed to match osu-stable)
trackingArea = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
followCircle = new FollowCircleContainer
{
Origin = Anchor.Centre,
@ -103,9 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
tracking = value;
// Tracking area is bigger than the visible followcircle and scales instantly to match osu-stable
trackingArea.ScaleTo(tracking ? 2.4f : 1f);
followCircle.ScaleTo(tracking ? 2f : 1f, 300, Easing.OutQuint);
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
}
}
@ -159,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// in valid time range
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && trackingArea.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
(actions?.Any(isValidTrackingAction) ?? false);
}