Commit Graph

16 Commits

Author SHA1 Message Date
Drew DeVault fa007e632d Refactor colors to palette based design 2017-01-12 16:38:27 -05:00
Drew DeVault 70ecf48ca7 Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
2017-01-09 17:20:31 -05:00
Dean Herbert f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert 06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Drew DeVault fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Dean Herbert da18e2d4f6 Fix off-by-one colour retrieval. 2016-11-04 15:43:53 +09:00
Dean Herbert b40ccccbe4 Add HitObject colours back in the mix. 2016-11-04 15:43:53 +09:00
Drew DeVault d21b7f0050 Fix up song select based on upstream changes 2016-10-24 11:39:18 -04:00
Drew DeVault 449f04c07b Refactor the database code 2016-10-18 13:38:27 -04:00
John Leuenhagen fedfb8a22a
Converted all .cs files to use CRLF line endings. 2016-10-13 23:33:58 -04:00
Drew DeVault 25d08c8e2c Improve beatmap loading and hydration 2016-10-13 10:29:30 -04:00
Drew DeVault deff5ad61e Use @strings where appropriate 2016-10-13 12:19:10 +09:00
Drew DeVault c7d12bc072 Remove unnecessary setters 2016-10-13 12:17:58 +09:00
Drew DeVault 880399f5a5 Fix casing on private properties 2016-10-13 12:17:52 +09:00
Drew DeVault bc69aa1455 Initial support code for beatmap loading 2016-10-12 11:32:40 -04:00