Commit Graph

1703 Commits

Author SHA1 Message Date
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Dean Herbert
9c6e707f00
Adjust transitions 2024-06-07 17:04:16 +08:00
Bartłomiej Dach
72890bb9ac
Add stable-like animation legacy rank display
Just substituting the sprite felt pretty terrible.
2024-06-07 09:56:10 +02:00
Bartłomiej Dach
4cd1ccc4d4
Merge branch 'master' into add-rank-display 2024-06-07 09:33:03 +02:00
Bartłomiej Dach
a23d25e0a1
Fix BeatmapAttributeText breaking due to enum serialisation woes 2024-05-03 14:27:34 +02:00
Salman Ahmed
2fd8950b21 Disable inconsistent naming in some fields of LegacyManiaSkinConfigurationLookup 2024-05-01 17:22:10 +03:00
Dean Herbert
16fdd4e08d
Add ability to show beatmap source using skin editor's beatmap attribute text
As per https://github.com/ppy/osu/discussions/27955.
2024-04-24 09:01:31 +08:00
Bartłomiej Dach
3d64ffc93e
Merge pull request #27935 from smoogipoo/serialised-drawable-sane-defaults
Give SerialisedDrawableInfo sane defaults
2024-04-19 17:00:49 +02:00
Dan Balasescu
bac70da1a1
Give SerialisedDrawableInfo sane defaults 2024-04-19 22:03:19 +09:00
Dean Herbert
6e08fd7f27
Merge pull request #27931 from smoogipoo/remove-unused-lookup-members
Remove unused members from GameplaySkinComponentLookup
2024-04-19 20:51:09 +08:00
Dan Balasescu
ddc1b90ee1
Remove unused method 2024-04-19 20:36:24 +09:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
Susko3
53900d5472 Fix tests failing locally due to not using invariant culture 2024-03-27 18:56:26 +01:00
Jamie Taylor
ad842b60f5
Add support for Argon hitsounds 2024-03-08 21:43:18 +09:00
Dean Herbert
d9cc619693
Merge branch 'master' into argon-pp-counter 2024-03-08 10:32:16 +08:00
Dean Herbert
9286398633
Move naming migrations to more correct place 2024-03-08 10:26:08 +08:00
Dean Herbert
0ebb12f67f
Move skinnable interface specification to non-abstract classes 2024-03-08 10:23:46 +08:00
Dean Herbert
f2753ef7a2
Decrease size of pp display relative to accuracy 2024-03-08 09:41:38 +08:00
Dean Herbert
0696e7de52
Update ImageSharp usages 2024-03-06 12:13:12 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
Salman Ahmed
49b3e81e8a Migrate DefaultPerformancePointsCounter and rename it 2024-03-05 04:35:39 +03:00
Salman Ahmed
0cbcfcecdc Integrate "Argon" performance points counter with HUD layout 2024-03-05 03:58:43 +03:00
Bartłomiej Dach
c21af1bf3d
Use more explicit match
`taiko-bar-right-glow` is a prefix of `taiko-bar-right`...
2024-02-06 14:53:01 +01:00
Bartłomiej Dach
27b97a3c4d
Convert selected legacy skin sprites to grayscale
Matching stable.

Closes https://github.com/ppy/osu/issues/9858.

I would have liked to apply this in the taiko transformer itself, but
the limited accessibility of texture uploads, and as such the raw image
data, sort of prevents that...
2024-02-06 12:33:37 +01:00
Dean Herbert
ebf637bd3c
Adjust slider tick / end misses to show slightly longer 2024-01-31 17:41:26 +09:00
Bartłomiej Dach
c5e118bd10
Revert "Move fade more local to avoid fading twice"
This reverts commit d0421fe206
and fixes https://github.com/ppy/osu/issues/26801.

https://github.com/ppy/osu/pull/26703#discussion_r1469409667
was correct in saying that the early fade-out needs to be restored, and
that's because of the early-return. Legacy judgements that are the
temporary displayed judgement from new piece should also receive the
fade-out, and d0421fe206 broke that.
2024-01-30 22:16:46 +01:00
Dean Herbert
8341da7586
Revert "Remove dead code" (mostly)
This reverts commit 6070eac6ee.
2024-01-29 19:43:40 +09:00
Dean Herbert
d0421fe206
Move fade more local to avoid fading twice 2024-01-25 19:31:57 +09:00
Dean Herbert
6070eac6ee
Remove dead code 2024-01-25 19:31:57 +09:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy 2024-01-22 18:48:48 +09:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2 2024-01-17 18:43:25 +03:00
Dean Herbert
e260e75fac
Merge pull request #26594 from frenzibyte/fix-storyboard-sprites-1
Change legacy beatmap skins to not handle `@2x` textures (to match stable)
2024-01-18 00:40:29 +09:00
Salman Ahmed
e54d20ea93 Remove ancient osu-resources lookup path from legacy skin textures 2024-01-17 16:33:14 +03:00
Salman Ahmed
98c65f36c9 Disable high resolution texture lookup for legacy beatmap skins to match stable 2024-01-17 12:56:29 +03:00
Salman Ahmed
5ad2918a75 Allow disabling high resolution texture lookups in LegacySkin 2024-01-17 12:56:29 +03:00
Dean Herbert
0b5cc8fb10
Fix gameplay counter textures not being cached ahead of time
Part of https://github.com/ppy/osu/issues/26535.
2024-01-15 14:01:21 +09:00
Bartłomiej Dach
593ca9f84f
Merge pull request #26468 from frenzibyte/fix-skin-parsing
Fix mania skin array decoder not handling malformed entries rigorously
2024-01-12 12:52:02 +01:00
Salman Ahmed
7ca4d85441 Remove unnecessary AllowThousands flag
The flag is there to match `float.Parse` behaviour, but it's too illogical and unnecessary to have it.
2024-01-10 17:48:48 +03:00
Salman Ahmed
698ae66a49 Fix mania skin array decoder not handling malformed entries rigorously 2024-01-10 17:41:58 +03:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed 2024-01-10 18:03:34 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads 2024-01-09 17:35:01 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Dean Herbert
dc31c66f62
Return null on font lookup failure instead of asserting
Fallback weirdness.
2024-01-07 20:41:58 +09:00
Dean Herbert
9d9e6fcfdb
Remove LINQ calls in hot paths 2024-01-07 14:31:22 +09:00
Dean Herbert
5b55ca6692
Cache legacy skin character glyph lookups to reduce string allocations 2024-01-05 02:26:30 +09:00
Dan Balasescu
2ec6aa7fbb
Make mania scroll speed independent of hit position 2023-12-26 12:46:21 +09:00
Bartłomiej Dach
8142a7cb7e
Remove incorrect spec 2023-12-25 14:00:32 +01:00
Dean Herbert
b1d994b6ff
Add classic skin sprites for slider tick and slider end misses 2023-12-25 17:17:23 +09:00
Dean Herbert
c5893f245c
Change legacy version checks to account for users specifying incorrect versions 2023-12-23 14:03:45 +09:00
Bartłomiej Dach
b4e71a0787
Fix slider tick / end misses displaying with full size on legacy skins with animated misses
Resolves https://github.com/ppy/osu/issues/25987.

Structure is a bit clumsy but I'm not sure how to do better...
2023-12-21 13:58:12 +01:00