mirror of https://github.com/ppy/osu
Fix gameplay counter textures not being cached ahead of time
Part of https://github.com/ppy/osu/issues/26535.
This commit is contained in:
parent
0f521d6daf
commit
0b5cc8fb10
|
@ -137,6 +137,12 @@ private void load(TextureStore textures)
|
|||
Spacing = new Vector2(-2f, 0f);
|
||||
Font = new FontUsage(font_name, 1);
|
||||
glyphStore = new GlyphStore(font_name, textures, getLookup);
|
||||
|
||||
// cache common lookups ahead of time.
|
||||
foreach (char c in new[] { '.', '%', 'x' })
|
||||
glyphStore.Get(font_name, c);
|
||||
for (int i = 0; i < 10; i++)
|
||||
glyphStore.Get(font_name, (char)('0' + i));
|
||||
}
|
||||
|
||||
protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
|
||||
|
|
|
@ -50,6 +50,12 @@ private void load(ISkinSource skin)
|
|||
Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
|
||||
|
||||
glyphStore = new LegacyGlyphStore(fontPrefix, skin, MaxSizePerGlyph);
|
||||
|
||||
// cache common lookups ahead of time.
|
||||
foreach (char c in FixedWidthExcludeCharacters)
|
||||
glyphStore.Get(fontPrefix, c);
|
||||
for (int i = 0; i < 10; i++)
|
||||
glyphStore.Get(fontPrefix, (char)('0' + i));
|
||||
}
|
||||
|
||||
protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
|
||||
|
|
Loading…
Reference in New Issue