Commit Graph

17 Commits

Author SHA1 Message Date
Dean Herbert 027d71ffd8 Fix unit tests failing. 2016-11-21 12:34:03 +09:00
Dean Herbert d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert 06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert 0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Drew DeVault 19fd6fe249 Introduce dependency injection 2016-11-10 16:38:25 -05:00
Dean Herbert cc140c9634 Fix broken tests. 2016-11-05 22:48:32 +09:00
Dean Herbert a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
Dean Herbert 7a54fdfffb Fix ImportBeatmapTest. 2016-11-03 16:59:16 +09:00
Dean Herbert 5ce102b36c Fix outdated test attributes. 2016-10-28 16:09:55 +09:00
Drew DeVault fd867b2eb7 Fix use of obsolete NUnit attribute 2016-10-26 10:37:36 -04:00
Dean Herbert d3a857edb9 Make importing work properly.
Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00
John Leuenhagen fedfb8a22a
Converted all .cs files to use CRLF line endings. 2016-10-13 23:33:58 -04:00
Drew DeVault 2f8fbee364 Moved test osz file into osu-resources 2016-10-13 12:18:29 +09:00
Drew DeVault 34b24e1399 Use embedded resources for test assets 2016-10-13 12:17:23 +09:00
Drew DeVault 9b4bc3e36d Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault 32ab8f97bb Add more decoding (including full BeatmapMetadata) 2016-10-13 12:16:58 +09:00
Drew DeVault 2a3f047895 Start implementing legacy decoder 2016-10-13 12:16:48 +09:00