mirror of https://github.com/ppy/osu
Fix broken tests.
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@ -8,6 +8,7 @@
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.IPC;
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using osu.Game.GameModes.Play;
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namespace osu.Game.Tests.Beatmaps.IO
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{
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@ -45,7 +46,7 @@ public void TestImportOverIPC()
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var importer = new BeatmapImporter(client);
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if (!importer.Import(osz_path).Wait(1000))
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Assert.Fail(@"IPC took too long to send");
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Assert.Fail(@"IPC took too long to send");
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ensureLoaded(osu, 10000);
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}
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@ -78,7 +79,7 @@ private void ensureLoaded(OsuGameBase osu, int timeout = 100)
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@"BeatmapSet did not import to the database");
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//ensure we were stored to beatmap database backing...
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Assert.IsTrue(resultSets.Count() == 1);
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IEnumerable<BeatmapInfo> resultBeatmaps = null;
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@ -103,7 +104,7 @@ private void ensureLoaded(OsuGameBase osu, int timeout = 100)
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Assert.IsTrue(set.Beatmaps.Count > 0);
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var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps[0]);
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var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu));
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Assert.IsTrue(beatmap.HitObjects.Count > 0);
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}
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