Fix broken tests.

This commit is contained in:
Dean Herbert 2016-11-05 22:48:32 +09:00
parent 7c7e2160ec
commit cc140c9634
1 changed files with 4 additions and 3 deletions

View File

@ -8,6 +8,7 @@
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IPC;
using osu.Game.GameModes.Play;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -45,7 +46,7 @@ public void TestImportOverIPC()
var importer = new BeatmapImporter(client);
if (!importer.Import(osz_path).Wait(1000))
Assert.Fail(@"IPC took too long to send");
Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu, 10000);
}
@ -78,7 +79,7 @@ private void ensureLoaded(OsuGameBase osu, int timeout = 100)
@"BeatmapSet did not import to the database");
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1);
IEnumerable<BeatmapInfo> resultBeatmaps = null;
@ -103,7 +104,7 @@ private void ensureLoaded(OsuGameBase osu, int timeout = 100)
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps[0]);
var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu));
Assert.IsTrue(beatmap.HitObjects.Count > 0);
}