Commit Graph

1441 Commits

Author SHA1 Message Date
DrabWeb 3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
DrabWeb 81de5a2097 Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top) 2017-01-27 06:36:43 -04:00
DrabWeb f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
Dean Herbert 5787b43586 wip 2017-01-27 19:14:44 +09:00
DrabWeb fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
Dean Herbert 139cac5e57 Add fail dialog and flow. 2017-01-27 00:41:34 +09:00
Dean Herbert 8c7bb4990c Add support for failing. 2017-01-27 00:38:21 +09:00
Dean Herbert 70271fee35 Move PlayerInputManager to own file. 2017-01-27 00:38:21 +09:00
Dean Herbert 1853bbdda8 Move window/volume configuration to framework level. 2017-01-25 18:44:51 +09:00
TocoToucan 259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Drew DeVault e81073695f Implement disable mouse buttons 2017-01-13 17:17:04 -05:00
n4b3l aebe87fefc better implementation 2016-12-19 16:09:29 +01:00
n4b3l 09f9f86b06 check if dimLevel is null on exit 2016-12-19 14:03:10 +01:00
n4b3l df305989d0 use config bindable directly 2016-12-18 10:48:59 +01:00
n4b3l 0fbd2d8bc8 removed random enter 2016-12-17 21:03:14 +01:00
n4b3l 224e6a877a responsive to dim changes 2016-12-17 20:59:41 +01:00
n4b3l 36049cc493 smoother transition 2016-12-17 20:29:20 +01:00
n4b3l c73fbe6e42 Remove unnecessary casts 2016-12-17 15:06:56 +01:00
n4b3l ba81222af6 basic background dim 2016-12-16 17:13:24 +01:00
Dean Herbert 6cfb174f02 Fix exiting results screen returning to player. 2016-12-08 20:03:18 +09:00
Dean Herbert bbc11c77ca Add (temporary) transitions to songselect and player. 2016-12-07 20:47:28 +09:00
Dean Herbert 74e3a87f78 Add *very* basic ranking screen. 2016-11-29 23:59:56 +09:00
Dean Herbert 2947121e48 Hook up ScoreProcessor to Scoreoverlay etc. 2016-11-29 21:28:43 +09:00
Dean Herbert 9d2a69f1e2 Add concept of ScoreProcessor. 2016-11-29 20:30:16 +09:00
Dean Herbert 9871960112 Basic score flow. 2016-11-29 17:34:16 +09:00
Dean Herbert 396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
Dean Herbert f9f72f25a2 Add basic flow for hitobject judgement. 2016-11-25 16:26:50 +09:00
Dean Herbert 6c69bd2ba3 Fix regression causing crash on using z/x in player mode. 2016-11-24 21:27:12 +09:00
Dean Herbert 3e9c398652 Update input handler logic to match framework changes. 2016-11-21 21:36:11 +09:00
Thomas Müller c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller 40805ad32c Adjust size of wedged background overlay. 2016-11-20 12:29:38 +01:00
Thomas Müller 57e7c7097d Update framework and add rudimentary fading to song select screen. 2016-11-20 12:16:54 +01:00
Thomas Müller 0fdd505807 Add wedged background overlay to song select. 2016-11-20 10:02:20 +01:00
Thomas Müller f8788bb24b Update the background according to the currently selected beatmap and blur it within song select. 2016-11-19 17:39:43 +01:00
Dean Herbert b61521a93c Tidy up Player.cs. 2016-11-16 15:48:35 +09:00
Huo Yaoyuan 53deaf2a00 Merge branch 'master' 2016-11-16 10:51:39 +08:00
Dean Herbert d846246ef2 ShowToolbar -> ShowOverlays; include MusicController. 2016-11-15 20:55:57 +09:00
Dean Herbert 5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert 4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00
Dean Herbert 06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert 0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00