Commit Graph

165 Commits

Author SHA1 Message Date
Huo Yaoyuan 2eefc320fd Make KeyCounterCollection generic. 2016-12-03 15:58:27 +08:00
Thomas Müller 1e8dc780ab Use new framework-level triangles. 2016-12-01 19:12:35 +01:00
Dean Herbert 22905d2033 Align logo correctly between intro and main menu.
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
Dean Herbert 413138abe5 Delay movement of ParallaxContainers slightly. 2016-12-01 21:45:40 +09:00
Dean Herbert 511dab32ef Remove masking from Triangles to simplify OsuLogo masking hierarchy. 2016-12-01 21:12:37 +09:00
Dean Herbert 6909dbf60c Increase cursor trail density a bit. 2016-12-01 20:44:17 +09:00
Dean Herbert 1f370fe29c Add animated osu! logo. 2016-12-01 20:21:14 +09:00
Dean Herbert 11f958030f Make Triangles more flexible and more random. 2016-12-01 18:53:13 +09:00
Dean Herbert 1e037b3eaa Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth 2016-11-30 12:21:12 +09:00
Thomas Müller a456eb6f1b Fix being able to hover the back button from outside of its shape.
Could alternatively done by shearing the entire button, but then you would need a positional x-offset depending on whether the anchor is top or bottom.
2016-11-29 21:12:49 +01:00
Thomas Müller b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert 53df2932ad Merge pull request #199 from stanriders/back-button
Add stable-alike BackButton
2016-11-30 03:20:03 +09:00
stanriders 988a9bbaad Switch to relative sizes 2016-11-29 20:27:59 +03:00
Dean Herbert fa80cc84f8 Fix volume control fill being incorrect on first display. 2016-11-29 18:35:59 +09:00
Dean Herbert 139fe873f3 Remove silly weld weld weld. 2016-11-29 18:35:40 +09:00
Dean Herbert a47507fff3 Remove redundant property assignments. 2016-11-29 16:54:54 +09:00
Dean Herbert 3526c299ec Reformat code. 2016-11-29 16:24:37 +09:00
stanriders 2ecf72d0d7 More consts, less crap (probably) 2016-11-29 05:36:48 +03:00
stanriders 775e8ac5d6 Hardcoded button size, fixed input handling, fixed flash not being visible 2016-11-27 18:56:05 +03:00
Thomas Müller bd872f6ab8 Explicitly make various member variabled of CursorTrail private. 2016-11-27 15:04:56 +01:00
stanriders fb3d5a3b79 One more 2016-11-27 07:18:56 +03:00
stanriders a3ceef48a6 More backbutton 2016-11-27 07:06:50 +03:00
stanriders 88ead18929 Backbutton improvements 2016-11-27 06:50:36 +03:00
stanriders ba18c9a309 Merged ExtendableButton and BackButton 2016-11-27 05:48:31 +03:00
stanriders af57984d5c Moved ExtendableButton out of framework 2016-11-27 04:41:17 +03:00
stanriders e9343fe53d Add stable-alike BackButton 2016-11-27 04:21:12 +03:00
Thomas Müller 069a19a916 Make CursorTrail efficient and add colouring and transparency support. 2016-11-26 18:01:24 +01:00
Thomas Müller 23d0e52d4f Optimize draw portion of cursor trail. 2016-11-26 14:08:43 +01:00
Dean Herbert be0cc7badc Code tidying. 2016-11-26 19:25:58 +09:00
Dean Herbert c978a4c091 Tidy up code. Make trail smooth. 2016-11-26 19:22:56 +09:00
Drew DeVault 69cb9cf4de Fix up volume encapsulation 2016-11-25 00:21:42 -05:00
Drew DeVault a3db259071 Fix VolumeMeter.Bindable 2016-11-25 00:21:42 -05:00
Dean Herbert c48acd4c3d Fix coordinates being in wrong space. 2016-11-24 16:17:40 +09:00
Dean Herbert 9938084343 Make parallax container work with global mouse state (so it ignores bounds checks). 2016-11-24 16:04:16 +09:00
Dean Herbert 20ae8df2bd Refactor volume control to load asynchronously. 2016-11-23 16:12:21 +09:00
Dean Herbert 60d939f323 Use FillMode in more cases. 2016-11-23 13:18:22 +09:00
Dean Herbert 611619fd9c Fix some namespaces. 2016-11-23 12:00:17 +09:00
Dean Herbert 3e9c398652 Update input handler logic to match framework changes. 2016-11-21 21:36:11 +09:00
Thomas Müller f8788bb24b Update the background according to the currently selected beatmap and blur it within song select. 2016-11-19 17:39:43 +01:00
Huo Yaoyuan 53deaf2a00 Merge branch 'master' 2016-11-16 10:51:39 +08:00
Dean Herbert 867797a089 Change volume control mouse wheel behaviour to not gain full-screen focus. 2016-11-15 15:22:14 +09:00
Huo Yaoyuan 1cddc4eb5b Use EqualityComparer<T> to avoid boxing and casting when comparing. 2016-11-15 01:49:05 +08:00
Tom94 c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
Thomas Müller ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Dean Herbert cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault 0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
Drew DeVault fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
Drew DeVault ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Dean Herbert a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
Dean Herbert f14a35d480 Update FontAwesome definitions. 2016-11-07 17:59:00 +09:00