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https://github.com/ppy/osu
synced 2025-02-15 17:47:28 +00:00
More consts, less crap (probably)
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@ -1 +1 @@
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Subproject commit 24af3b161da9447b678edd8ec32193df54f71e3b
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Subproject commit cc28af53d93e2f1c5f0707c5616ed601e0cf9339
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@ -12,40 +12,45 @@ using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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// Basic back button as it was on stable (kinda). No skinning possible for now
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class BackButton : ClickableContainer
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public class BackButton : ClickableContainer
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{
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private TextAwesome icon;
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private Container leftContainer;
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private Container rightContainer;
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private Container leftContainer;
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private Container rightContainer;
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public Vector2 ExtendLength = new Vector2(60, 0);
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public Vector2 InitialExtendLength = new Vector2(40, 0);
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private Color4 colorBright = new Color4(238, 51, 153, 255);
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private Color4 colorDark = new Color4(195, 40, 140, 255);
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private const double transform_time = 300.0;
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private const int pulse_length = 250;
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private const int pulse_length = 250;
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private const float shear = 0.1f;
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private const int extend_length = 60;
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private const int initial_extend_length = 40;
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private const int width_extended = 140;
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private const int width_retracted = 120;
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public BackButton()
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{
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RelativeSizeAxes = Axes.None;
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Width = 120;
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Width = width_retracted;
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Height = 50; // same as bottomToolHeight in PlaySongSelect
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Children = new Drawable[]
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{
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leftContainer = new Container
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Y,
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Width = InitialExtendLength.X,
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Width = initial_extend_length,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colorDark,
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Shear = new Vector2(0.1f, 0),
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Colour = new Color4(195, 40, 140, 255),
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Shear = new Vector2(shear, 0),
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},
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icon = new TextAwesome
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{
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@ -61,16 +66,16 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Y,
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Width = 80,
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Position = Position + InitialExtendLength,
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Position = Position + new Vector2(initial_extend_length, 0),
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colorBright,
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Colour = new Color4(238, 51, 153, 255),
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(0.1f, 0),
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Shear = new Vector2(shear, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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new SpriteText
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@ -87,10 +92,10 @@ namespace osu.Game.Graphics.UserInterface
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{
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icon.ClearTransformations();
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rightContainer.MoveTo(Position + ExtendLength, transform_time, EasingTypes.OutElastic);
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leftContainer.ResizeTo(new Vector2(ExtendLength.X, 1.0f), transform_time, EasingTypes.OutElastic);
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rightContainer.MoveToX(Position.X + extend_length, transform_time, EasingTypes.OutElastic);
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leftContainer.ResizeTo(new Vector2(extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
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Width = 140; // right container + ExtendLength
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Width = width_extended; // right container + ExtendLength
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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@ -117,10 +122,10 @@ namespace osu.Game.Graphics.UserInterface
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{
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icon.ClearTransformations();
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rightContainer.MoveTo(Position + InitialExtendLength, transform_time, EasingTypes.OutElastic);
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leftContainer.ResizeTo(new Vector2(InitialExtendLength.X, 1.0f), transform_time, EasingTypes.OutElastic);
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rightContainer.MoveToX(Position.X + initial_extend_length, transform_time, EasingTypes.OutElastic);
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leftContainer.ResizeTo(new Vector2(initial_extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
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Width = 120; // right container + InitialExtendLength
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Width = width_retracted; // right container + InitialExtendLength
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length * 2;
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@ -145,17 +150,12 @@ namespace osu.Game.Graphics.UserInterface
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.None,
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Width = 140,
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Height = 50,
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Shear = new Vector2(0.1f, 0),
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Colour = new Color4(255,255,255,255),
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.3f
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Colour = new Color4(255,255,255,128),
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};
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Add(flash);
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flash.ResizeTo(new Vector2(120, 50), transform_time, EasingTypes.OutElastic);
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flash.FadeOutFromOne(200);
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flash.Expire();
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