Commit Graph

176 Commits

Author SHA1 Message Date
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
d65d09e45f Change field to const 2023-03-14 20:24:39 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Andrei Zavatski
31f58a33ac Use ColourInfo.Interpolate where possible 2023-02-28 18:47:27 +03:00
Dan Balasescu
a44c9d10d7 Fix buffer not being bound 2023-02-25 02:18:42 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
7b9239088b Comment space addition 2023-02-03 16:40:16 +09:00
Andrei Zavatski
14524237ac Add comment explaining texelSize value 2023-02-03 10:32:41 +03:00
Andrei Zavatski
175b9fc5c9 Specify texelSize value in the Triangles background 2023-02-02 08:34:38 +03:00
Andrei Zavatski
7cd21e12f3 Implement masking property for TrianglesV2 background 2023-01-26 09:46:41 +03:00
Andrei Zavatski
1485a6e006 Make masking false by default 2023-01-25 12:54:30 +03:00
Andrei Zavatski
d09d6f31d7 Implement Masking property for TrianglesBackground 2023-01-25 12:20:51 +03:00
Andrei Zavatski
04c96355cb Use TriangleBorder shader to draw triangles 2023-01-24 07:38:42 +03:00
Andrei Zavatski
2eaefcad30 Remove unused renderer 2022-11-30 04:56:07 +03:00
Andrei Zavatski
3b13ca1167 Remove texture from TrianglesV2 2022-11-30 04:09:46 +03:00
Andrei Zavatski
3e277a92e9 Fix incorrect texel size calculation 2022-11-29 03:21:59 +03:00
Andrei Zavatski
ba1717c2ca Don't draw 0 thickness triangles 2022-11-29 02:36:27 +03:00
Bartłomiej Dach
fd16e5992b
Merge branch 'master' into triangles-fix 2022-11-26 19:28:55 +01:00
Andrei Zavatski
7ab5136e12 Compute texel size in the DrawNode 2022-11-26 20:05:34 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs 2022-11-26 16:30:52 +01:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b0f14d4963 Clamp AimCount to ensure at least one triangle is spawned 2022-11-25 20:14:21 +09:00
Dean Herbert
4cb068ceb9 Change AimCount to not consider height 2022-11-25 20:10:04 +09:00
Andrei Zavatski
ec8532951c Make Thickness property auto 2022-11-21 10:32:19 +03:00
Andrei Zavatski
14a4de36f4 Expose thickness property 2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb Apply nullability and clean up conditionals 2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c Make SpawnRatio public 2022-11-16 15:17:50 +03:00
Andrei Zavatski
cc4f05f3d3 Replace Scale with SpeedMultiplier 2022-11-16 15:12:57 +03:00
Andrei Zavatski
109aa37dd8 Apply fixes from original Triangles 2022-11-16 15:02:09 +03:00
Andrei Zavatski
d94c624ee4 Merge branch 'master' into triangles-v2 2022-11-16 14:53:32 +03:00
Dean Herbert
52ecd894db Move equilateral triangle ratio to constant 2022-11-15 22:20:08 +09:00
Andrei Zavatski
f27a5f977d Improve triangles distribution 2022-11-15 11:49:53 +03:00
Andrei Zavatski
c7dc6db124 Fix incorrect number of added triangles 2022-11-15 11:32:05 +03:00
Andrei Zavatski
ebff844334 Reset triangles on scale change 2022-11-15 11:06:28 +03:00
Andrei Zavatski
81c9ea98e2 Implement TrianglesV2 component 2022-11-13 15:31:48 +03:00
Thomas Müller-Höhne
fa8e38d9d6 Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
Dean Herbert
4bbff99f31 Remove unnecessary fade in SeasonalBackground 2022-11-04 17:45:14 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
8866250cff Fix seasonal background not being unloaded when changing setting to "Never"
Closes #20065.
2022-09-01 21:42:40 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dan Balasescu
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
09979d44aa Apply DrawNode batching changes 2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
Dean Herbert
32c77ddf71 Avoid triggering SeasonalBackgroundChanged unless actually required 2022-07-08 15:07:30 +09:00
Dean Herbert
b83073c2e9 Fix SeasonalBackgroundLoader triggering a background reload when not providing backgrounds 2022-07-08 02:12:01 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Bartłomiej Dach
76d5225bb9
Rewrite storyboard clock management in slightly different way 2022-01-11 22:00:04 +01:00