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https://github.com/ppy/osu
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Add a few more missing partial specs
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894ef15e79
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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Rendering;
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namespace osu.Game.Tests.Visual.Background
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{
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public class TestSceneTriangleBorderShader : OsuTestScene
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public partial class TestSceneTriangleBorderShader : OsuTestScene
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{
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private readonly TriangleBorder border;
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Background
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AddSliderStep("Thickness", 0f, 1f, 0.02f, t => border.Thickness = t);
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}
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private class TriangleBorder : Sprite
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private partial class TriangleBorder : Sprite
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{
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private float thickness = 0.02f;
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@ -10,7 +10,7 @@ using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Tests.Visual.Background
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{
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public class TestSceneTrianglesV2Background : OsuTestScene
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public partial class TestSceneTrianglesV2Background : OsuTestScene
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{
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private readonly TrianglesV2 triangles;
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@ -13,7 +13,7 @@ using osu.Game.Overlays.Chat;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneDrawableChannel : OsuTestScene
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public partial class TestSceneDrawableChannel : OsuTestScene
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{
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private Channel channel = null!;
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private DrawableChannel drawableChannel = null!;
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@ -19,7 +19,7 @@ using osu.Framework.Graphics;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class TrianglesV2 : Drawable
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public partial class TrianglesV2 : Drawable
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{
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private const float triangle_size = 100;
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private const float base_velocity = 50;
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@ -24,7 +24,7 @@ using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Skinning.Components
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{
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[UsedImplicitly]
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public class BeatmapAttributeText : Container, ISkinnableDrawable
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public partial class BeatmapAttributeText : Container, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Skinning.Components
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{
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[UsedImplicitly]
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public class TextElement : Container, ISkinnableDrawable
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public partial class TextElement : Container, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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