mirror of https://github.com/ppy/osu
Remove unused renderer
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@ -52,9 +52,6 @@ public float SpawnRatio
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private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
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[Resolved]
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private IRenderer renderer { get; set; } = null!;
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private Random? stableRandom;
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private IShader shader = null!;
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