Dean Herbert
2adc751e04
Merge pull request #12585 from LumpBloom7/Reset-DHO-Transforms-method
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Add method to safely refresh DrawableHitObject transforms
2021-04-27 19:15:12 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
Dean Herbert
aaf65b64f5
Merge pull request #12589 from Cublibre/admin-notification
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Send a notification if game is run as admin/root
2021-04-27 15:25:13 +09:00
Dean Herbert
dbcb1259e2
Add a note about elevated privileges also breaking integrations
2021-04-27 14:38:19 +09:00
Dean Herbert
2673cd3d99
Remove unnecessary noop action
2021-04-27 14:36:15 +09:00
Dean Herbert
13de571b3c
Rename private method
2021-04-27 14:35:57 +09:00
Dean Herbert
2303d108bb
Simplify false return path
2021-04-27 14:35:14 +09:00
Dan Balasescu
ea3c5aed2f
Merge pull request #12590 from peppy/editor-minor-refactors
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Fix a couple of inspections in editor code
2021-04-27 14:09:36 +09:00
Dean Herbert
ec1c336b0a
Fix a couple of inspections
2021-04-27 13:23:14 +09:00
Christine Chen
5a3fbef5ac
Use a try-catch, notification activation does nothing
2021-04-27 00:23:08 -04:00
Christine Chen
e0f54f5842
Move load() before LoadComplete()
2021-04-26 22:51:03 -04:00
Christine Chen
a2723f3f57
Perform elevated check asynchronously, use a separate function w/ switch statement
2021-04-26 22:44:22 -04:00
Christine Chen
c3bad1d4c5
Rename AdminChecker to ElevatedPrivilegesChecker, refactor elevated check
2021-04-26 21:05:18 -04:00
Christine Chen
260dd06f47
Move AdminChecker to osu.Desktop.Admin
2021-04-26 20:04:34 -04:00
Christine Chen
9ad30da729
Show a notification if game is run as administrator
2021-04-26 16:41:26 -04:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms
2021-04-26 20:08:40 +02:00
Dean Herbert
bec16436b0
Merge pull request #12583 from smoogipoo/fix-score-export
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Fix exported scores not being compatible with osu-stable
2021-04-26 22:32:18 +09:00
smoogipoo
213ac88a8b
Fix exported scores not being compatible with osu-stable
2021-04-26 20:52:20 +09:00
smoogipoo
6560dc2d1f
Fix exported replays being wrapped in zip packages
2021-04-26 20:46:44 +09:00
Dan Balasescu
47925de7ae
Merge pull request #12500 from ekrctb/drawable-object
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Factor out pooling and lifetime management logic of DHO to a base class
2021-04-26 19:30:43 +09:00
Dan Balasescu
6d2a5b614c
Merge branch 'master' into drawable-object
2021-04-26 18:33:44 +09:00
Dan Balasescu
72d9cdcdf9
Merge pull request #12580 from peppy/fix-editor-slider-repeat-animation
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Fix slider repeats and tails still animating with editor hit animations disabled
2021-04-26 17:36:51 +09:00
smoogipoo
1e0ee3cd61
Merge branch 'master' into fix-editor-slider-repeat-animation
2021-04-26 16:45:04 +09:00
Dan Balasescu
0727728771
Merge pull request #12579 from peppy/rename-edit-classes
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Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 16:44:35 +09:00
Dean Herbert
8b60f6e7fb
Merge pull request #12581 from smoogipoo/fix-simultaneous-slider-input
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Fix simultaneous slider input not allowing both keys to be accepted
2021-04-26 16:21:48 +09:00
smoogipoo
0d0b4ea78a
Rewrite comment to hopefully be more readable
2021-04-26 15:47:37 +09:00
smoogipoo
fd5fbaf0db
Rename ruleset wrapper class
2021-04-26 15:37:42 +09:00
smoogipoo
f70e45b199
Prevent adding null enumerable
2021-04-26 15:35:08 +09:00
Dean Herbert
d10aac851d
Extract scale constant
2021-04-26 15:30:22 +09:00
Dean Herbert
8795c5f082
Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat
and DrawableSliderTail
2021-04-26 15:27:10 +09:00
Dean Herbert
4da964c3f3
Expose DrawableSliderRepeat
's arrow and move transforms to children
2021-04-26 15:22:42 +09:00
Dean Herbert
aa7ade8186
Expose presence of MainCirclePiece
via an interface
2021-04-26 15:22:17 +09:00
smoogipoo
6182181ea1
Fix simultaneous slider input not allowing both keys
2021-04-26 15:20:29 +09:00
smoogipoo
bda8f68da4
Add failing test
2021-04-26 15:03:43 +09:00
Dean Herbert
4898471d68
Merge branch 'master' into fix-editor-slider-repeat-animation
2021-04-26 14:43:22 +09:00
Dean Herbert
cefdf1bf98
Merge pull request #12574 from frenzibyte/animate-circle-piece-usages
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Fix missing animation of slider repeat and tail circle pieces
2021-04-26 14:42:46 +09:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
Dean Herbert
2764a42824
Merge pull request #12546 from smoogipoo/gcc-change-source-on-reset
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Ensure source is set on GameplayClockContainer.Reset()
2021-04-26 14:12:12 +09:00
ekrctb
6561a7c7d6
Rename DrawableObject -> PoolableDrawableWithLifetime
2021-04-26 12:06:21 +09:00
ekrctb
20e3cadd30
freeIfInUse -> free, and add comments
2021-04-26 12:04:59 +09:00
ekrctb
e6474e6ff7
Remove redundant statement (lifetime is set in base)
2021-04-26 11:47:38 +09:00
Salman Ahmed
0b9172a1dc
Animate back slider repeat and tail circle pieces
2021-04-26 02:39:49 +03:00
Dean Herbert
6eee229a20
Merge pull request #12569 from plan-do-break-fix/Typo-correction
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fix(docs): corrects typo in project README
2021-04-25 13:00:33 +09:00
plan-do-break-fix
fa8e8ed36f
fix(docs): corrects typo in project README
2021-04-24 22:57:18 -05:00
Bartłomiej Dach
e937b778f6
Fix potential failure in ensureSourceClockSet()
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`ensureSourceClockSet()` was intended to only run when the adjustable
source hasn't been set at all yet. As it turns out permitting it to run
unconditionally can break the state of the underlying interpolated
clock. This is caused by the following factors:
* While the decoupleable clock is running, its `CurrentTime` does not
come from either the source clock, or the internal stopwatch; it is
instead calculated using the base `InterpolatingFramedClock` logic.
* A source change of a decoupleable clock seeks the provided source
clock to the decoupleable's current time.
* When an interpolating clock is seeked (decoupleable clock is also
an interpolating one), its interpolation state
(`{Last,Current}InterpolatedTime`) are reset to 0.
* If the interpolating clock determines that its current time is too
far away from the source's time (which was set when the source is
changed), it will ignore the source and instead continue to use
its current time until the source clock has caught up.
Overall, the source change is not really necessary if a source is
already there. The only reason to ensure it was set was to make sure
the first seek of the gameplay clock wasn't performed in decoupled
mode. Therefore, add a guard to make sure the source is only set if
there isn't one already.
2021-04-24 14:19:39 +02:00
Bartłomiej Dach
34fa51dee9
Merge branch 'master' into gcc-change-source-on-reset
2021-04-24 13:23:02 +02:00
Bartłomiej Dach
a2215d8078
Merge pull request #12555 from PercyDan54/issue-template
2021-04-24 13:08:56 +02:00
Bartłomiej Dach
4edf8216a4
Merge branch 'master' into issue-template
2021-04-24 12:32:20 +02:00
Salman Ahmed
2e2f843e22
Refine android game logs path in contributing guidelines
2021-04-24 09:27:05 +03:00
Dean Herbert
6b6f44793b
Merge pull request #12461 from LiterallyFabian/reversed-fruits
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Add "Floating Fruits" mod
2021-04-24 15:11:25 +09:00