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https://github.com/ppy/osu
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Merge branch 'master' into fix-editor-slider-repeat-animation
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commit
1e0ee3cd61
@ -34,6 +34,18 @@ namespace osu.Game.Rulesets.Osu.Tests
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private List<JudgementResult> judgementResults;
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[Test]
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public void TestPressBothKeysSimultaneouslyAndReleaseOne()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
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new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
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});
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AddAssert("Tracking retained", assertMaxJudge);
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}
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/// <summary>
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/// Scenario:
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/// - Press a key before a slider starts
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -134,6 +135,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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/// </summary>
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private double? timeToAcceptAnyKeyAfter;
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/// <summary>
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/// The actions that were pressed in the previous frame.
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/// </summary>
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private readonly List<OsuAction> lastPressedActions = new List<OsuAction>();
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protected override void Update()
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{
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base.Update();
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@ -152,8 +158,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton;
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// we can return to accepting all keys if the initial head circle key is the *only* key pressed, or all keys have been released.
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if (actions?.Contains(otherKey) != true)
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// we can start accepting any key once all other keys have been released in the previous frame.
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if (!lastPressedActions.Contains(otherKey))
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timeToAcceptAnyKeyAfter = Time.Current;
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}
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@ -164,6 +170,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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// valid action
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(actions?.Any(isValidTrackingAction) ?? false);
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lastPressedActions.Clear();
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if (actions != null)
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lastPressedActions.AddRange(actions);
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}
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/// <summary>
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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internal class DrawableEditRulesetWrapper<TObject> : CompositeDrawable
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internal class DrawableEditorRulesetWrapper<TObject> : CompositeDrawable
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where TObject : HitObject
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{
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public Playfield Playfield => drawableRuleset.Playfield;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Edit
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
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public DrawableEditorRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
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{
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this.drawableRuleset = drawableRuleset;
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Edit
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
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private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Edit
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() }))
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drawableRulesetWrapper = new DrawableEditorRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() }))
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{
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Clock = EditorClock,
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ProcessCustomClock = false
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