Merge branch 'master' into fix-editor-slider-repeat-animation

This commit is contained in:
smoogipoo 2021-04-26 16:45:04 +09:00
commit 1e0ee3cd61
4 changed files with 28 additions and 6 deletions

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@ -34,6 +34,18 @@ namespace osu.Game.Rulesets.Osu.Tests
private List<JudgementResult> judgementResults;
[Test]
public void TestPressBothKeysSimultaneouslyAndReleaseOne()
{
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
/// Scenario:
/// - Press a key before a slider starts

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -134,6 +135,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
/// </summary>
private double? timeToAcceptAnyKeyAfter;
/// <summary>
/// The actions that were pressed in the previous frame.
/// </summary>
private readonly List<OsuAction> lastPressedActions = new List<OsuAction>();
protected override void Update()
{
base.Update();
@ -152,8 +158,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton;
// we can return to accepting all keys if the initial head circle key is the *only* key pressed, or all keys have been released.
if (actions?.Contains(otherKey) != true)
// we can start accepting any key once all other keys have been released in the previous frame.
if (!lastPressedActions.Contains(otherKey))
timeToAcceptAnyKeyAfter = Time.Current;
}
@ -164,6 +170,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
(actions?.Any(isValidTrackingAction) ?? false);
lastPressedActions.Clear();
if (actions != null)
lastPressedActions.AddRange(actions);
}
/// <summary>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
internal class DrawableEditRulesetWrapper<TObject> : CompositeDrawable
internal class DrawableEditorRulesetWrapper<TObject> : CompositeDrawable
where TObject : HitObject
{
public Playfield Playfield => drawableRuleset.Playfield;
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private EditorBeatmap beatmap { get; set; }
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
public DrawableEditorRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;

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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Edit
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Edit
try
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() }))
drawableRulesetWrapper = new DrawableEditorRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() }))
{
Clock = EditorClock,
ProcessCustomClock = false