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Fix a couple of inspections
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@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
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lastPoint = last;
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return lastPiece?.IsHovered != true;
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return lastPiece.IsHovered != true;
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}
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private void updateSlider()
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@ -3,7 +3,6 @@
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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@ -35,9 +34,6 @@ namespace osu.Game.Rulesets.Edit
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public override bool HandlePositionalInput => ShouldBeAlive;
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public override bool RemoveWhenNotAlive => false;
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[Resolved(CanBeNull = true)]
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private HitObjectComposer composer { get; set; }
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protected SelectionBlueprint(HitObject hitObject)
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{
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HitObject = hitObject;
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