Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
Dean Herbert
2c1f20a38f
Merge branch 'master' into fix-editor-alt-scroll
2021-04-13 19:36:25 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Dean Herbert
42604afcdc
Add binding for verify mode (and move enum entry to end)
2021-04-12 16:15:27 +09:00
Dean Herbert
14bd5bdc77
Merge branch 'master' into verify-tab
2021-04-12 15:14:37 +09:00
Dean Herbert
995c244cee
Remove alt-mousewheel bindings for volume adjustment
...
With the recent changes to the order of processing key bindings
(`GlobalAction`s are handled first), having the alt-wheel bindings in here causes a
regression as they are handled before `OnScroll` events.
Specifically, this means editor alt-scroll functionality no longer works
with the default bindings.
Removing the bindings fixes this, while also still allowing alt-wheel
adjustment of the volume via `VolumeControlReceptor`:
a2f50af424/osu.Game/Overlays/Volume/VolumeControlReceptor.cs (L21-L26)
In conjunction with the special case in `OsuScrollContainer`:
02d5b1352b/osu.Game/Graphics/Containers/OsuScrollContainer.cs (L103-L105)
2021-04-12 14:00:32 +09:00
Dean Herbert
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
Dean Herbert
08858e6426
Reorder defaults to give non-global areas priority for global actions
2021-04-07 17:42:49 +09:00
Dean Herbert
afc745f999
Merge branch 'master' into rebind-song-select
2021-04-07 17:13:25 +09:00
Dean Herbert
f08b340e81
Add nullability hinting
2021-04-06 16:49:26 +09:00
Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
Dean Herbert
05961e98d5
Ensure GlobalActions are handled before anything else game-wide
2021-03-30 19:03:15 +09:00
Dean Herbert
36364a4492
Update framework
2021-03-29 22:17:17 +09:00
Naxess
d58ef5310b
Add verify tab
...
Currently empty, but works.
2021-03-28 17:36:22 +02:00
Dean Herbert
86f66727de
Update KeyBinding usages in line with interface changes
2021-01-15 14:57:01 +09:00
Dean Herbert
283c69a68f
Update enum name in line with changes
2021-01-06 23:12:56 +09:00
Dean Herbert
32accc8eab
Remove "osu!direct" button
2021-01-06 22:56:10 +09:00
Dean Herbert
7c0edb796e
Always confine mouse to screen when running fullscreen
2020-12-04 20:49:18 +09:00
Joehu
b8c284b34f
Fix one more key binding string not being sentence cased
2020-12-04 00:51:46 -08:00
Ryan Zmuda
e102f2e8fa
Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification
2020-11-30 21:38:16 -05:00
Ryan Zmuda
3994cf082d
add keybind for in game overlay
2020-11-29 20:59:02 -05:00
Dan Balasescu
220657c2cc
Merge branch 'master' into replay-pausing-support
2020-11-27 00:09:40 +09:00
Dean Herbert
1e79cb498b
Standardise binding description case to sentence casing
2020-11-26 20:07:16 +09:00
Dean Herbert
3346c06aca
Rename variable/text to be more verbose as to toggle purpose
2020-11-26 20:04:44 +09:00
Dean Herbert
72b8eef36e
Add ability to pause/resume replay playback
2020-11-24 15:41:56 +09:00
Dean Herbert
8d38d9cc93
Add hotkey to select random skin
2020-11-11 13:05:03 +09:00
Dean Herbert
6014751e29
Add the ability for the game OSD to display user bindings
...
Adds binding display for mouse button toggle / HUD toggle keys.
- [ ] Depends on #10786 for ease-of-merge
2020-11-11 12:56:10 +09:00
Dean Herbert
8928aa6d92
Add key binding to show HUD while held
2020-10-30 14:19:40 +09:00
Shane Woolcock
7fff762dfc
Rename IsGameplay
2020-10-07 16:14:49 +10:30
Shane Woolcock
c8c5998af4
Bail if FrameworkSetting.ConfineMouseMode is unavailable
2020-10-07 16:02:35 +10:30
Shane Woolcock
478f2dec96
Maintain the current gameplay state in OsuGame
2020-10-06 22:39:35 +10:30
Shane Woolcock
782fc1d60f
Use OsuGame.OverlayActivationMode rather than per-Player
2020-10-06 20:27:35 +10:30
Shane Woolcock
1877312a91
Rename DuringGameplay
2020-10-06 20:27:35 +10:30
Shane Woolcock
5859755886
Use current OverlayActivationMode to determine confine logic
2020-10-05 11:11:46 +10:30
Shane Woolcock
4b6f893408
Merge branch 'master' into confine-during-gameplay
...
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/OsuGame.cs
# osu.Game/Screens/Play/Player.cs
2020-10-05 10:23:37 +10:30
Dean Herbert
260ca31df0
Change default mute key to Ctrl+F4 for now
2020-09-23 12:31:50 +09:00
Dean Herbert
3062fe4411
Add editor key bindings to switch between screens
2020-09-22 15:55:25 +09:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
Joehu
f4f642fbcf
Add ability to skip cutscene with forward mouse button
2020-08-17 23:21:44 -07:00
Shane Woolcock
ef3c8fa21f
Add tracking component to handle OsuConfineMouseMode
2020-08-16 21:18:15 +09:30
Shane Woolcock
f98e96e45b
Add osu!-specific enum for confine mouse mode
2020-08-16 10:52:23 +09:30
Dan Balasescu
b64ddf061e
Remove whitespace
2020-07-14 20:37:21 +09:00
Dean Herbert
064814f70a
Merge branch 'master' into gameplay-pause-via-middle-mouse
2020-07-14 07:39:02 +09:00
Dean Herbert
08696b9bca
Allow pausing gameplay via middle mouse button
2020-07-12 23:03:03 +09:00
vntxx
d18609e900
Added notifications keybinding
...
Implementation of #9502
2020-07-12 12:44:00 +02:00
Dean Herbert
6c8b6f05f8
Fix key bindings switching order at random on consecutive "reset to defaults"
2020-07-08 15:24:26 +09:00
Jack Boswell (boswelja)
e15324ca90
Shorten new binding descriptions
2020-06-15 21:44:38 +12:00
Dean Herbert
080bf1e85a
Fix missing default inclusion
2020-06-15 13:46:16 +09:00
Joehu
b8fa1a2c41
Add shortcut to go home
2020-06-14 11:22:38 -07:00
Jack Boswell (boswelja)
7c04e9aca4
Move new GlobalAction keybinding entries to the end of the class.
...
The new keybindings shouldn't mess with existing bindings anymore
2020-06-07 15:37:19 +12:00