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https://github.com/ppy/osu
synced 2025-01-11 16:49:39 +00:00
Clean up implementation
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parent
38e95a0e73
commit
beebdb0734
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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Child = globalActionContainer = new GlobalActionContainer(game);
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Child = globalActionContainer = new GlobalActionContainer(game, null);
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}
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[SetUp]
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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@ -13,15 +12,17 @@ namespace osu.Game.Input.Bindings
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{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
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{
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private readonly GlobalInputManager globalInputManager;
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private readonly Drawable handler;
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public GlobalActionContainer(OsuGameBase game, bool nested = false)
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public GlobalActionContainer(OsuGameBase game, GlobalInputManager globalInputManager)
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: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
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{
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this.globalInputManager = globalInputManager;
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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GetInputQueue = () => base.KeyBindingInputQueue.ToArray();
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}
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
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@ -94,10 +95,15 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
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};
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public Func<Drawable[]> GetInputQueue { get; set; }
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protected override IEnumerable<Drawable> KeyBindingInputQueue
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{
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get
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{
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var inputQueue = globalInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? GetInputQueue() : GetInputQueue().Prepend(handler);
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return handler != null ? inputQueue.Prepend(handler) : inputQueue;
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}
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}
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}
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public enum GlobalAction
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -23,10 +22,7 @@ namespace osu.Game.Input.Bindings
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RelativeSizeAxes = Axes.Both,
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},
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// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
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GlobalBindings = new GlobalActionContainer(game, true)
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{
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GetInputQueue = () => NonPositionalInputQueue.ToArray()
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},
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GlobalBindings = new GlobalActionContainer(game, this)
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};
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}
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}
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@ -27,7 +27,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual
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InputManager = new ManualInputManager
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{
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UseParentInput = true,
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Child = new GlobalActionContainer(null)
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Child = new GlobalActionContainer(null, null)
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.WithChild((cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both })
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.WithChild(content = new OsuTooltipContainer(cursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }))
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},
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