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Rename DuringGameplay
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d5782c95bd
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@ -70,7 +70,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.MouseDisableButtons, false);
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Set(OsuSetting.MouseDisableWheel, false);
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Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay);
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Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.WhenOverlaysDisabled);
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// Graphics
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Set(OsuSetting.ShowFpsDisplay, false);
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@ -16,7 +16,7 @@ namespace osu.Game.Input
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/// Connects <see cref="OsuSetting.ConfineMouseMode"/> with <see cref="FrameworkSetting.ConfineMouseMode"/>,
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/// while optionally binding an <see cref="OverlayActivation"/> mode, usually that of the current <see cref="Player"/>.
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/// It is assumed that while overlay activation is <see cref="OverlayActivation.Disabled"/>, we should also confine the
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/// mouse cursor if it has been requested with <see cref="OsuConfineMouseMode.DuringGameplay"/>.
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/// mouse cursor if it has been requested with <see cref="OsuConfineMouseMode.WhenOverlaysDisabled"/>.
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/// </summary>
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public class ConfineMouseTracker : Component
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{
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@ -52,7 +52,7 @@ namespace osu.Game.Input
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frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
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break;
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case OsuConfineMouseMode.DuringGameplay:
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case OsuConfineMouseMode.WhenOverlaysDisabled:
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frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never;
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break;
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@ -27,7 +27,7 @@ namespace osu.Game.Input
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/// but may otherwise move freely.
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/// </summary>
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[Description("During Gameplay")]
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DuringGameplay,
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WhenOverlaysDisabled,
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/// <summary>
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/// The mouse cursor will always be locked to the window bounds while the game has focus.
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