Move new GlobalAction keybinding entries to the end of the class.

The new keybindings shouldn't mess with existing bindings anymore
This commit is contained in:
Jack Boswell (boswelja) 2020-06-07 15:37:19 +12:00
parent 0e155c8eb9
commit 7c04e9aca4

View File

@ -114,19 +114,6 @@ namespace osu.Game.Input.Bindings
[Description("Toggle mute")]
ToggleMute,
// Song select keybindings
[Description("Toggle mod selection overlay")]
ToggleModSelection,
[Description("Select a random beatmap")]
SelectNextRandom,
[Description("Select the last random beatmap")]
SelectPreviousRandom,
[Description("Toggle beatmap options overlay")]
ToggleBeatmapOptions,
// In-Game Keybindings
[Description("Skip cutscene")]
SkipCutscene,
@ -173,5 +160,18 @@ namespace osu.Game.Input.Bindings
[Description("Next Selection")]
SelectNext,
// Song select keybindings
[Description("Toggle mod selection overlay")]
ToggleModSelection,
[Description("Select a random beatmap")]
SelectNextRandom,
[Description("Select the last random beatmap")]
SelectPreviousRandom,
[Description("Toggle beatmap options overlay")]
ToggleBeatmapOptions,
}
}