osu/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs

272 lines
9.9 KiB
C#
Raw Normal View History

2020-12-21 09:42:31 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2021-05-11 10:31:32 +00:00
using System;
2021-05-11 10:01:41 +00:00
using System.Linq;
using NUnit.Framework;
2021-03-03 12:54:34 +00:00
using osu.Framework.Allocation;
2021-05-11 10:01:41 +00:00
using osu.Framework.Audio;
2021-06-22 15:48:41 +00:00
using osu.Framework.Graphics.Containers;
2021-05-11 10:01:41 +00:00
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
2021-06-22 15:48:41 +00:00
using osu.Game.Graphics.UserInterface;
2021-03-03 12:54:34 +00:00
using osu.Game.Online.Multiplayer;
2021-05-11 10:01:41 +00:00
using osu.Game.Online.Rooms;
2021-06-22 15:48:41 +00:00
using osu.Game.Overlays.Mods;
2021-05-11 10:01:41 +00:00
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
2021-06-22 15:48:41 +00:00
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
2021-06-22 15:48:41 +00:00
using osu.Game.Screens.OnlinePlay.Match.Components;
2021-05-11 10:31:32 +00:00
using osu.Game.Screens.OnlinePlay.Multiplayer;
2021-05-11 10:01:41 +00:00
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
2020-12-21 09:42:31 +00:00
namespace osu.Game.Tests.Visual.Multiplayer
2020-12-21 09:42:31 +00:00
{
2021-03-03 12:54:34 +00:00
public class TestSceneMultiplayer : ScreenTestScene
2020-12-21 09:42:31 +00:00
{
2021-05-11 10:01:41 +00:00
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private DependenciesScreen dependenciesScreen;
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
2021-05-11 10:01:41 +00:00
2020-12-25 04:38:11 +00:00
public TestSceneMultiplayer()
2021-05-11 10:01:41 +00:00
{
loadMultiplayer();
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
2021-05-11 10:01:41 +00:00
[SetUp]
public void Setup() => Schedule(() =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
2021-05-11 10:01:41 +00:00
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
[Test]
public void TestUserSetToIdleWhenBeatmapDeleted()
{
loadMultiplayer();
2021-05-11 10:31:32 +00:00
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
2021-05-13 02:53:50 +00:00
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
2021-05-11 10:01:41 +00:00
}
[Test]
2021-05-11 10:21:44 +00:00
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
2021-05-11 10:01:41 +00:00
{
loadMultiplayer();
2021-05-11 10:31:32 +00:00
createRoom(() => new Room
2021-05-11 10:01:41 +00:00
{
2021-05-11 10:21:44 +00:00
Name = { Value = "Test Room" },
Playlist =
2021-05-11 10:01:41 +00:00
{
2021-05-11 10:21:44 +00:00
new PlaylistItem
2021-05-11 10:01:41 +00:00
{
2021-05-11 10:21:44 +00:00
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
2021-05-11 10:01:41 +00:00
}
2021-05-11 10:21:44 +00:00
}
2021-05-11 10:01:41 +00:00
});
2021-05-11 10:21:44 +00:00
AddStep("join other user (ready, host)", () =>
2021-05-11 10:01:41 +00:00
{
2021-05-11 10:21:44 +00:00
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
2021-05-11 10:01:41 +00:00
InputManager.Click(MouseButton.Left);
});
2021-05-11 10:21:44 +00:00
AddStep("start match externally", () => client.StartMatch());
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
}
[Test]
public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
{
loadMultiplayer();
2021-05-11 10:31:32 +00:00
createRoom(() => new Room
2021-05-11 10:21:44 +00:00
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
2021-05-11 10:01:41 +00:00
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("start match externally", () => client.StartMatch());
2021-05-11 10:21:44 +00:00
AddStep("restore beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
}
2021-06-22 15:48:41 +00:00
[Test]
public void TestLeaveNavigation()
{
loadMultiplayer();
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
AllowedMods = { new OsuModHidden() }
}
}
});
AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).Click());
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<LocalPlayerModSelectOverlay>().Single().State.Value == Visibility.Hidden);
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().Click());
testLeave("back button", () => multiplayerScreen.OnBackButton());
// mimics home button and OS window close
testLeave("forced exit", () => multiplayerScreen.Exit());
void testLeave(string actionName, Action action)
{
AddStep($"leave via {actionName}", action);
AddAssert("dialog overlay is visible", () => DialogOverlay.State.Value == Visibility.Visible);
AddStep("close dialog overlay", () => InputManager.Key(Key.Escape));
}
}
2021-05-11 10:31:32 +00:00
private void createRoom(Func<Room> room)
2021-05-11 10:21:44 +00:00
{
AddStep("open room", () =>
{
2021-05-11 10:31:32 +00:00
multiplayerScreen.OpenNewRoom(room());
2021-05-11 10:21:44 +00:00
});
2021-05-11 10:31:32 +00:00
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
2021-05-11 10:21:44 +00:00
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
2021-05-11 10:01:41 +00:00
}
private void loadMultiplayer()
2020-12-21 09:42:31 +00:00
{
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{
client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
// The screen gets suspended so it stops receiving updates.
Child = client;
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
});
2020-12-21 09:42:31 +00:00
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
2020-12-21 09:42:31 +00:00
}
/// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
2020-12-23 20:00:47 +00:00
{
2021-05-20 06:39:45 +00:00
[Cached(typeof(MultiplayerClient))]
2021-03-03 12:54:34 +00:00
public readonly TestMultiplayerClient Client;
2020-12-23 20:00:47 +00:00
public DependenciesScreen(TestMultiplayerClient client)
2021-03-03 12:54:34 +00:00
{
Client = client;
2021-03-03 12:54:34 +00:00
}
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestMultiplayerRoomManager RoomManager { get; private set; }
2020-12-23 20:00:47 +00:00
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
2020-12-21 09:42:31 +00:00
}
}
}