Add failing test cases

This commit is contained in:
Bartłomiej Dach 2020-12-23 21:00:47 +01:00
parent 9843da59f4
commit 47020c8887
2 changed files with 25 additions and 1 deletions

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{
@ -15,6 +17,28 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddUntilStep("wait for loaded", () => multi.IsLoaded);
}
[Test]
public void TestOneUserJoinedMultipleTimes()
{
var user = new User { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
}
[Test]
public void TestOneUserLeftMultipleTimes()
{
var user = new User { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer
{
protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager();

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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
public void RemoveUser(User user)
{
Debug.Assert(Room != null);
((IMultiplayerClient)this).UserLeft(Room.Users.Single(u => u.User == user));
((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
Schedule(() =>
{