mirror of https://github.com/ppy/osu
Fix possible test failure
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@ -74,7 +74,7 @@ public void TestUserSetToIdleWhenBeatmapDeleted()
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AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddAssert("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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}
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[Test]
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