osu/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select.Details;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.SongSelect
{
[System.ComponentModel.Description("Advanced beatmap statistics display")]
public class TestSceneAdvancedStats : OsuTestScene
{
private TestAdvancedStats advancedStats;
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[SetUp]
public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
{
Width = 500
});
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
{
RulesetID = 0,
Ruleset = rulesets.AvailableRulesets.First(),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7.2f,
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DrainRate = 3,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f
},
StarDifficulty = 4.5f
};
[Test]
public void TestNoMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("no mods selected", () => SelectedMods.Value = Array.Empty<Mod>());
AddAssert("first bar text is Circle Size", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Circle Size");
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AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain));
AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate));
}
[Test]
public void TestManiaFirstBarText()
{
AddStep("set beatmap", () => advancedStats.Beatmap = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(3),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 4.3f,
OverallDifficulty = 4.5f,
ApproachRate = 3.1f
},
StarDifficulty = 8
});
AddAssert("first bar text is Key Count", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Key Count");
}
[Test]
public void TestEasyMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select EZ mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.CreateMod<ModEasy>() };
});
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AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue));
AddAssert("HP drain bar is blue", () => barIsBlue(advancedStats.HpDrain));
AddAssert("accuracy bar is blue", () => barIsBlue(advancedStats.Accuracy));
AddAssert("approach rate bar is blue", () => barIsBlue(advancedStats.ApproachRate));
}
[Test]
public void TestHardRockMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select HR mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.CreateMod<ModHardRock>() };
});
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AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue));
AddAssert("HP drain bar is red", () => barIsRed(advancedStats.HpDrain));
AddAssert("accuracy bar is red", () => barIsRed(advancedStats.Accuracy));
AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate));
}
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[Test]
public void TestUnchangedDifficultyAdjustMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select unchanged Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>();
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
SelectedMods.Value = new[] { difficultyAdjustMod };
});
AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain));
AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate));
}
[Test]
public void TestChangedDifficultyAdjustMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select changed Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>();
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var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
difficultyAdjustMod.DrainRate.Value = originalDifficulty.DrainRate - 0.5f;
difficultyAdjustMod.ApproachRate.Value = originalDifficulty.ApproachRate + 2.2f;
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SelectedMods.Value = new[] { difficultyAdjustMod };
});
AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
AddAssert("drain rate bar is blue", () => barIsBlue(advancedStats.HpDrain));
AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate));
}
private bool barIsWhite(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == Color4.White;
private bool barIsBlue(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.BlueDark;
private bool barIsRed(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.Red;
private class TestAdvancedStats : AdvancedStats
{
public new StatisticRow FirstValue => base.FirstValue;
public new StatisticRow HpDrain => base.HpDrain;
public new StatisticRow Accuracy => base.Accuracy;
public new StatisticRow ApproachRate => base.ApproachRate;
}
}
}