Extract beatmap stats test to separate scene

This commit is contained in:
Bartłomiej Dach 2020-02-01 15:50:33 +01:00
parent c904ae485a
commit a74d22d9e5
3 changed files with 146 additions and 47 deletions

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@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select.Details;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.SongSelect
{
[System.ComponentModel.Description("Advanced beatmap statistics display")]
public class TestSceneAdvancedStats : OsuTestScene
{
private TestAdvancedStats advancedStats;
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[SetUp]
public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
{
Width = 500
});
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
{
RulesetID = 0,
Ruleset = rulesets.AvailableRulesets.First(),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7.2f,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f
},
StarDifficulty = 4.5f
};
[Test]
public void TestNoMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("no mods selected", () => SelectedMods.Value = Array.Empty<Mod>());
AddAssert("first bar text is Circle Size", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Circle Size");
AddAssert("circle size bar is white", () => advancedStats.FirstValue.ModBar.AccentColour == Color4.White);
AddAssert("HP drain bar is white", () => advancedStats.HpDrain.ModBar.AccentColour == Color4.White);
AddAssert("accuracy bar is white", () => advancedStats.Accuracy.ModBar.AccentColour == Color4.White);
AddAssert("approach rate bar is white", () => advancedStats.ApproachRate.ModBar.AccentColour == Color4.White);
}
[Test]
public void TestManiaFirstBarText()
{
AddStep("set beatmap", () => advancedStats.Beatmap = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(3),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 4.3f,
OverallDifficulty = 4.5f,
ApproachRate = 3.1f
},
StarDifficulty = 8
});
AddAssert("first bar text is Key Count", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Key Count");
}
[Test]
public void TestEasyMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select EZ mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
});
AddAssert("circle size bar is blue", () => advancedStats.FirstValue.ModBar.AccentColour == colours.BlueDark);
AddAssert("HP drain bar is blue", () => advancedStats.HpDrain.ModBar.AccentColour == colours.BlueDark);
AddAssert("accuracy bar is blue", () => advancedStats.Accuracy.ModBar.AccentColour == colours.BlueDark);
AddAssert("approach rate bar is blue", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.BlueDark);
}
[Test]
public void TestHardRockMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select HR mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
});
AddAssert("circle size bar is red", () => advancedStats.FirstValue.ModBar.AccentColour == colours.Red);
AddAssert("HP drain bar is red", () => advancedStats.HpDrain.ModBar.AccentColour == colours.Red);
AddAssert("accuracy bar is red", () => advancedStats.Accuracy.ModBar.AccentColour == colours.Red);
AddAssert("approach rate bar is red", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.Red);
}
private class TestAdvancedStats : AdvancedStats
{
public new StatisticRow FirstValue => base.FirstValue;
public new StatisticRow HpDrain => base.HpDrain;
public new StatisticRow Accuracy => base.Accuracy;
public new StatisticRow ApproachRate => base.ApproachRate;
}
}
}

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@ -3,14 +3,8 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.SongSelect
@ -180,27 +174,5 @@ public void TestOnlineMetrics()
OnlineBeatmapID = 162,
});
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[Test]
public void TestModAdjustments()
{
TestAllMetrics();
Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) });
AddAssert("first bar coloured blue", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.BlueDark);
AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) });
AddAssert("first bar coloured red", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.Red);
}
}
}

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@ -26,7 +26,8 @@ public class AdvancedStats : Container
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty;
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
private BeatmapInfo beatmap;
@ -52,10 +53,10 @@ public AdvancedStats()
Spacing = new Vector2(4f),
Children = new[]
{
firstValue = new StatisticRow(), //circle size/key amount
hpDrain = new StatisticRow { Title = "HP Drain" },
accuracy = new StatisticRow { Title = "Accuracy" },
approachRate = new StatisticRow { Title = "Approach Rate" },
FirstValue = new StatisticRow(), //circle size/key amount
HpDrain = new StatisticRow { Title = "HP Drain" },
Accuracy = new StatisticRow { Title = "Accuracy" },
ApproachRate = new StatisticRow { Title = "Approach Rate" },
starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" },
},
};
@ -122,24 +123,24 @@ private void updateStatistics()
case 3:
// Account for mania differences locally for now
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes
firstValue.Title = "Key Count";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
FirstValue.Title = "Key Count";
FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, null);
break;
default:
firstValue.Title = "Circle Size";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
FirstValue.Title = "Circle Size";
FirstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
break;
}
starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);
hpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate);
accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty);
approachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate);
HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate);
Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty);
ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate);
}
private class StatisticRow : Container, IHasAccentColour
public class StatisticRow : Container, IHasAccentColour
{
private const float value_width = 25;
private const float name_width = 70;
@ -147,7 +148,8 @@ private class StatisticRow : Container, IHasAccentColour
private readonly float maxValue;
private readonly bool forceDecimalPlaces;
private readonly OsuSpriteText name, valueText;
private readonly Bar bar, modBar;
private readonly Bar bar;
public readonly Bar ModBar;
[Resolved]
private OsuColour colours { get; set; }
@ -173,14 +175,14 @@ public string Title
bar.Length = value.baseValue / maxValue;
valueText.Text = (value.adjustedValue ?? value.baseValue).ToString(forceDecimalPlaces ? "0.00" : "0.##");
modBar.Length = (value.adjustedValue ?? 0) / maxValue;
ModBar.Length = (value.adjustedValue ?? 0) / maxValue;
if (value.adjustedValue > value.baseValue)
modBar.AccentColour = valueText.Colour = colours.Red;
ModBar.AccentColour = valueText.Colour = colours.Red;
else if (value.adjustedValue < value.baseValue)
modBar.AccentColour = valueText.Colour = colours.BlueDark;
ModBar.AccentColour = valueText.Colour = colours.BlueDark;
else
modBar.AccentColour = valueText.Colour = Color4.White;
ModBar.AccentColour = valueText.Colour = Color4.White;
}
}
@ -217,7 +219,7 @@ public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false)
BackgroundColour = Color4.White.Opacity(0.5f),
Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
},
modBar = new Bar
ModBar = new Bar
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,