mirror of https://github.com/ppy/osu
Add failing tests
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@ -40,7 +40,7 @@ public class TestSceneAdvancedStats : OsuTestScene
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 7.2f,
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DrainRate = 1,
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DrainRate = 3,
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OverallDifficulty = 5.7f,
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ApproachRate = 3.5f
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},
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@ -55,10 +55,10 @@ public void TestNoMod()
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AddStep("no mods selected", () => SelectedMods.Value = Array.Empty<Mod>());
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AddAssert("first bar text is Circle Size", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Circle Size");
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AddAssert("circle size bar is white", () => advancedStats.FirstValue.ModBar.AccentColour == Color4.White);
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AddAssert("HP drain bar is white", () => advancedStats.HpDrain.ModBar.AccentColour == Color4.White);
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AddAssert("accuracy bar is white", () => advancedStats.Accuracy.ModBar.AccentColour == Color4.White);
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AddAssert("approach rate bar is white", () => advancedStats.ApproachRate.ModBar.AccentColour == Color4.White);
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AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
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AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain));
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AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
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AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate));
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}
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[Test]
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@ -91,10 +91,10 @@ public void TestEasyMod()
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
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});
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AddAssert("circle size bar is blue", () => advancedStats.FirstValue.ModBar.AccentColour == colours.BlueDark);
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AddAssert("HP drain bar is blue", () => advancedStats.HpDrain.ModBar.AccentColour == colours.BlueDark);
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AddAssert("accuracy bar is blue", () => advancedStats.Accuracy.ModBar.AccentColour == colours.BlueDark);
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AddAssert("approach rate bar is blue", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.BlueDark);
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AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue));
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AddAssert("HP drain bar is blue", () => barIsBlue(advancedStats.HpDrain));
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AddAssert("accuracy bar is blue", () => barIsBlue(advancedStats.Accuracy));
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AddAssert("approach rate bar is blue", () => barIsBlue(advancedStats.ApproachRate));
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}
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[Test]
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@ -108,12 +108,62 @@ public void TestHardRockMod()
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
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});
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AddAssert("circle size bar is red", () => advancedStats.FirstValue.ModBar.AccentColour == colours.Red);
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AddAssert("HP drain bar is red", () => advancedStats.HpDrain.ModBar.AccentColour == colours.Red);
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AddAssert("accuracy bar is red", () => advancedStats.Accuracy.ModBar.AccentColour == colours.Red);
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AddAssert("approach rate bar is red", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.Red);
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AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue));
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AddAssert("HP drain bar is red", () => barIsRed(advancedStats.HpDrain));
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AddAssert("accuracy bar is red", () => barIsRed(advancedStats.Accuracy));
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AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate));
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}
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[Test]
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public void TestUnchangedDifficultyAdjustMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("select unchanged Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
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SelectedMods.Value = new[] { difficultyAdjustMod };
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});
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AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
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AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain));
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AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
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AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate));
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}
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[Test]
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public void TestChangedDifficultyAdjustMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("select changed Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
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var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
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var adjustedDifficulty = new BeatmapDifficulty
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{
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CircleSize = originalDifficulty.CircleSize,
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DrainRate = originalDifficulty.DrainRate - 0.5f,
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OverallDifficulty = originalDifficulty.OverallDifficulty,
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ApproachRate = originalDifficulty.ApproachRate + 2.2f,
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};
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difficultyAdjustMod.ReadFromDifficulty(adjustedDifficulty);
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SelectedMods.Value = new[] { difficultyAdjustMod };
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});
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AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
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AddAssert("drain rate bar is blue", () => barIsBlue(advancedStats.HpDrain));
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AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
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AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate));
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}
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private bool barIsWhite(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == Color4.White;
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private bool barIsBlue(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.BlueDark;
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private bool barIsRed(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.Red;
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private class TestAdvancedStats : AdvancedStats
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{
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public new StatisticRow FirstValue => base.FirstValue;
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